Main/System/Battle/BoneFieldBattleWin.cs
@@ -2,72 +2,20 @@
using UnityEngine;
using UnityEngine.UI;
public class BoneFieldBattleWin : UIBase
public class BoneFieldBattleWin : BaseBattleWin
{
    [SerializeField] Transform transButtons;
    public Transform mountPoint;
    private BattleRootNode battleRootNode = null;
    private BoneBattleField battleField;
    [SerializeField] private Button btnSpeed;
    [SerializeField] private Text textSpeed;
    [SerializeField] private Button btnPass;
    [SerializeField] private Button btnPause;
    public BossLifeBar bossLifeBar;
    public SkillWordCell[] skillWordCells;
    public BossHeadCell bossHeadCell;
    public Text txtBossName;
    public Text txtBattleRound;
    public TotalDamageDisplayer totalDamageDisplayer;
    public SkillTips skillTipsRed;
    public SkillTips skillTipsBlue;
    [SerializeField] public BossLifeBar bossLifeBar;
    [SerializeField] public SkillWordCell[] skillWordCells;
    [SerializeField] public BossHeadCell bossHeadCell;
    [SerializeField] public Text txtBossName;
    private BattleObject bossBattleObject = null;
    [SerializeField] public List<BattleBuffCell> buffCells;
    // 生命周期
    protected override void InitComponent()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
        btnSpeed.AddListener(ChangeSpeed);
        btnPass.AddListener(OnClickPass);
        btnPause.AddListener(OnClickPause);
    }
    private void OnClickPause()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
    private void OnClickPass()
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
    }
    private void ChangeSpeed()
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        MainWin.TabChangeEvent += OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        BattleManager.Instance.storyBattleField.IsPause = true;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 130 : 0, 0);
        if (isOpenBattleChangeTab)
@@ -80,17 +28,11 @@
        }
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
        MainWin.TabChangeEvent -= OnTabChangeEvent;
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        BattleManager.Instance.storyBattleField.IsPause = false;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
@@ -110,45 +52,27 @@
            bossBattleObject = null;
        }
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
    }
    private void OnTabChangeEvent()
    {
        UIManager.Instance.CloseWindow<BoneFieldBattleWin>();
    }
    private void OnCastSkill(string guid, SkillConfig skillConfig, TeamHero teamHero)
    protected override void OnCreateBattleField(string guid, BattleField field)
    {
        if (battleField == null)
            return;
        if (battleField.guid != guid)
            return;
        BattleObject battleObject = battleField.battleObjMgr.GetBattleObject(teamHero.ObjID);
        bool isRed = battleObject.Camp == BattleCamp.Red;
        SkillTips tips = isRed ? skillTipsRed : skillTipsBlue;
        tips.PlayMotion(battleField, isRed, teamHero, skillConfig);
    }
    private void OnCreateBattleField(string arg1, BattleField field)
    {
        if (field.GetType() == battleField.GetType())
        if (field is BoneBattleField)
        {
            SetBattleField(field as BoneBattleField);
            SetBattleField(field);
        }
    }
    public void Display()
    protected override void RefreshSpecific()
    {
        BoneBattleField boneField = battleField as BoneBattleField;
        if (boneField == null) return;
        NPCLineupConfig lineupConfig = battleField.GetBossLineupConfig();
        NPCLineupConfig lineupConfig = boneField.GetBossLineupConfig();
        if (bossBattleObject != null)
        {
@@ -159,7 +83,7 @@
            bossBattleObject = null;
        }
        bossBattleObject = battleField.FindBoss();
        bossBattleObject = boneField.FindBoss();
        DisplaySkillWordsList(lineupConfig);
@@ -181,14 +105,8 @@
            Debug.LogError("找不到boss");
        }
        OnRoundChange(battleField.round, battleField.turnMax);
        OnRoundChange(battleField.round, battleField.turnMax); // 确保回合显示被调用
        OnBuffChanged();
        totalDamageDisplayer.SetActive(false);
        skillTipsBlue.SetActive(false);
        skillTipsRed.SetActive(false);
    }
    private void OnBuffChanged()
@@ -211,76 +129,23 @@
    }
    private void OnDamageTaken(BattleDmgInfo info)
    protected override void OnDamageTaken(BattleDmgInfo info)
    {
        if (info.battleFieldGuid != battleField.guid)
        base.OnDamageTaken(info);
        if (battleField == null || info.battleFieldGuid != battleField.guid)
            return;
        if (info.hurtObj.ObjID == bossBattleObject.ObjID)
        if (bossBattleObject != null && info.hurtObj.ObjID == bossBattleObject.ObjID)
        {
            // Update the boss's health bar
            RefreshHP();
        }
        totalDamageDisplayer.SetDamage(info);
    }
    protected override void OnClose()
    {
        base.OnClose();
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
        battleField = null;
    }
    protected override void NextFrameAfterOpen()
    {
        base.NextFrameAfterOpen();
    }
    protected override void CompleteClose()
    {
        base.CompleteClose();
    }
    public void SetBattleField(BoneBattleField _battleField)
    {
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
        battleField = _battleField;
        if (battleRootNode != null)
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
        battleRootNode = battleField.battleRootNode;
        battleRootNode.transform.SetParent(mountPoint);
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        Display();
        battleField.OnRoundChange += OnRoundChange;
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    public void DisplaySkillWordsList(NPCLineupConfig lineUPConfig)
@@ -336,13 +201,8 @@
        }
    }
    private void OnRoundChange(int round, int maxRound)
    {
        txtBattleRound.text = string.Format("{0}/{1}", round, maxRound);
    }
    bool IsOpenBattleChangeTab()
    {
        return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId);
    }
}
}