hch
2025-12-02 5e441c27f5cf508ed06cd288ce4db3bbede0eee7
Main/System/Guild/GuildEmblemModel.cs
@@ -13,7 +13,7 @@
public class GuildEmblemModel : GameSystemManager<GuildEmblemModel>
{
    public readonly int FamilyActionsType = 15;     // 公会记录徽章类型15
    private int m_NowChooseEmblemId;
@@ -130,13 +130,15 @@
    // 刷新旧的激活列表,用于对比红点显示
    public void RefreshOldShowActiveList()
    {
        oldShowActiveList.Clear();
        for (int i = 0; i < showList.Count; i++)
        {
            //已解锁的
            if (IsUnLock(showList[i]))
            {
                oldShowActiveList.Add(showList[i]);
                if (!oldShowActiveList.Contains(showList[i]))
                {
                    oldShowActiveList.Add(showList[i]);
                }
            }
        }
    }
@@ -271,7 +273,7 @@
    private bool TryGetfamilyAction(int emblemId, out HA513_tagMCFamilyActionInfo.tagMCFamilyAction familyAction)
    {
        familyAction = new HA513_tagMCFamilyActionInfo.tagMCFamilyAction();
        if (GuildManager.Instance.TryGetFamilyActions(FamilyActionsType, out var actions))
        if (GuildManager.Instance.TryGetFamilyActions(GuildManager.FamilyActionsType, out var actions))
        {
            for (int i = 0; i < actions.Length; i++)
            {