| | |
| | | public ulong historyHurt; //本考验历史最大伤害 |
| | | public ulong todayHurt; //本考验今日最大伤害 |
| | | public bool isSkipSweepTip = false; |
| | | |
| | | public ulong loaclNowHunt = 0; |
| | | public ulong loaclAllHunt = 0; |
| | | public ulong loaclMaxHp = 0; |
| | | public int loaclHpNum = 0; |
| | | public event Action UpdateTianziKYInfoExent; |
| | | public Dictionary<int, int[][]> rankAwards;// 每日排行奖励 {"名次":[[物品ID, 个数,是否拍品], ...], ...} 配置的名次key,自动按小于等于对应名次给奖励 |
| | | public Redpoint parentRedpoint = new Redpoint(MainRedDot.MainChallengeRedpoint, MainRedDot.TianziBillboradRepoint); |
| | |
| | | UpdateTianziKYInfoExent -= OnUpdateTianziKYInfoExent; |
| | | } |
| | | |
| | | public void ClearBar() |
| | | { |
| | | loaclNowHunt = 0; |
| | | loaclAllHunt = 0; |
| | | loaclMaxHp = 0; |
| | | loaclHpNum = 0; |
| | | } |
| | | |
| | | private void OnBeforePlayerDataInitializeEvent() |
| | | { |
| | | nowTabIndex = 0; |
| | | todayLineID = 0; |
| | | historyHurt = 0; |
| | | todayHurt = 0; |
| | | |
| | | ClearBar(); |
| | | isSkipSweepTip = false; |
| | | } |
| | | |