Main/System/TianziBillborad/TianziBillboradManager.cs
@@ -12,6 +12,11 @@
    public ulong historyHurt;    //本考验历史最大伤害
    public ulong todayHurt;    //本考验今日最大伤害
    public bool isSkipSweepTip = false;
    public ulong loaclNowHunt = 0;
    public ulong loaclAllHunt = 0;
    public ulong loaclMaxHp = 0;
    public int loaclHpNum = 0;
    public event Action UpdateTianziKYInfoExent;
    public Dictionary<int, int[][]> rankAwards;// 每日排行奖励 {"名次":[[物品ID, 个数,是否拍品], ...], ...} 配置的名次key,自动按小于等于对应名次给奖励
    public Redpoint parentRedpoint = new Redpoint(MainRedDot.MainChallengeRedpoint, MainRedDot.TianziBillboradRepoint);
@@ -38,13 +43,21 @@
        UpdateTianziKYInfoExent -= OnUpdateTianziKYInfoExent;
    }
    public void ClearBar()
    {
        loaclNowHunt = 0;
        loaclAllHunt = 0;
        loaclMaxHp = 0;
        loaclHpNum = 0;
    }
    private void OnBeforePlayerDataInitializeEvent()
    {
        nowTabIndex = 0;
        todayLineID = 0;
        historyHurt = 0;
        todayHurt = 0;
        ClearBar();
        isSkipSweepTip = false;
    }