yyl
2025-12-04 5f728e2633e8e20ebafc4e534fe7e7362362c839
Main/System/Battle/BattleResources/BattleCacheManager.cs
@@ -5,273 +5,115 @@
public class BattleCacheManager
{
    /// <summary>
    /// 资源引用信息
    /// 资源引用信息(战场 + 角色维度)
    /// </summary>
    private class ResourceReference
    {
        public BattleResCache.CachedResource CachedResource;
        public HashSet<string> OwnerIds = new HashSet<string>(); // 使用该资源的角色ID集合
        // 记录哪些战场的哪些角色在使用这个资源
        // Key: battleGuid, Value: ownerIds
        public Dictionary<string, HashSet<string>> BattlefieldOwners = new Dictionary<string, HashSet<string>>();
        
        public int RefCount => OwnerIds.Count;
        public void AddOwner(string ownerId)
        public int RefCount
        {
            OwnerIds.Add(ownerId);
            get
            {
                int count = 0;
                foreach (var owners in BattlefieldOwners.Values)
                {
                    count += owners.Count;
                }
                return count;
            }
        }
        
        public void RemoveOwner(string ownerId)
        /// <summary>
        /// 添加战场+角色的引用
        /// </summary>
        public void AddBattlefieldOwner(string battleGuid, string ownerId)
        {
            OwnerIds.Remove(ownerId);
            if (!BattlefieldOwners.ContainsKey(battleGuid))
            {
                BattlefieldOwners[battleGuid] = new HashSet<string>();
            }
            BattlefieldOwners[battleGuid].Add(ownerId);
        }
        /// <summary>
        /// 移除整个战场的所有引用
        /// </summary>
        public void RemoveBattlefield(string battleGuid)
        {
            BattlefieldOwners.Remove(battleGuid);
        }
    }
    
    // ===== 红队资源:全局共享,按引用计数管理 =====
    private static Dictionary<string, ResourceReference> globalRedTeamSpineCache =
    // ===== 全局统一资源池(不再区分红蓝队)=====
    private static Dictionary<string, ResourceReference> globalSpineCache =
        new Dictionary<string, ResourceReference>();
    
    private static Dictionary<string, ResourceReference> globalRedTeamAudioCache =
    private static Dictionary<string, ResourceReference> globalAudioCache =
        new Dictionary<string, ResourceReference>();
    
    // ===== 蓝队资源:按战场GUID隔离 =====
    private static Dictionary<string, Dictionary<string, BattleResCache.CachedResource>> blueTeamSpineCacheDict =
        new Dictionary<string, Dictionary<string, BattleResCache.CachedResource>>();
    private static Dictionary<string, Dictionary<string, BattleResCache.CachedResource>> blueTeamAudioCacheDict =
        new Dictionary<string, Dictionary<string, BattleResCache.CachedResource>>();
    /// <summary>
    /// 获取Spine缓存(红队全局,蓝队按战场隔离)
    /// 注册战场资源需求(红队+蓝队一起注册)
    /// </summary>
    public Dictionary<string, BattleResCache.CachedResource> GetSpineCache(bool isPersistent, string battleGuid = "")
    public void RegisterBattlefieldResources(string battleGuid,
        List<BattleResCache.ResourceIdentifier> spineResources,
        List<BattleResCache.ResourceIdentifier> audioResources)
    {
        if (isPersistent)
        // 注册Spine资源
        foreach (var res in spineResources)
        {
            // 红队:将引用字典转换为普通缓存字典(兼容加载器)
            var cache = new Dictionary<string, BattleResCache.CachedResource>();
            foreach (var kvp in globalRedTeamSpineCache)
            {
                cache[kvp.Key] = kvp.Value.CachedResource;
            }
            return cache;
        }
        else
        {
            // 蓝队:返回战场专属缓存
            if (!blueTeamSpineCacheDict.ContainsKey(battleGuid))
            {
                blueTeamSpineCacheDict[battleGuid] = new Dictionary<string, BattleResCache.CachedResource>();
            }
            return blueTeamSpineCacheDict[battleGuid];
        }
    }
    /// <summary>
    /// 获取音频缓存(红队全局,蓝队按战场隔离)
    /// </summary>
    public Dictionary<string, BattleResCache.CachedResource> GetAudioCache(bool isPersistent, string battleGuid = "")
    {
        if (isPersistent)
        {
            // 红队:将引用字典转换为普通缓存字典
            var cache = new Dictionary<string, BattleResCache.CachedResource>();
            foreach (var kvp in globalRedTeamAudioCache)
            {
                cache[kvp.Key] = kvp.Value.CachedResource;
            }
            return cache;
        }
        else
        {
            // 蓝队:返回战场专属缓存
            if (!blueTeamAudioCacheDict.ContainsKey(battleGuid))
            {
                blueTeamAudioCacheDict[battleGuid] = new Dictionary<string, BattleResCache.CachedResource>();
            }
            return blueTeamAudioCacheDict[battleGuid];
        }
    }
    /// <summary>
    /// 添加红队资源引用(由加载器调用)
    /// </summary>
    public void AddRedTeamSpineReference(string key, BattleResCache.CachedResource resource, string ownerId)
    {
        if (!globalRedTeamSpineCache.ContainsKey(key))
        {
            globalRedTeamSpineCache[key] = new ResourceReference
            {
                CachedResource = resource
            };
        }
        globalRedTeamSpineCache[key].AddOwner(ownerId);
    }
    /// <summary>
    /// 添加红队音频引用
    /// </summary>
    public void AddRedTeamAudioReference(string key, BattleResCache.CachedResource resource, string ownerId)
    {
        if (!globalRedTeamAudioCache.ContainsKey(key))
        {
            globalRedTeamAudioCache[key] = new ResourceReference
            {
                CachedResource = resource
            };
        }
        globalRedTeamAudioCache[key].AddOwner(ownerId);
    }
    /// <summary>
    /// 获取Spine资源(未命中时自动加载并缓存)
    /// </summary>
    public SkeletonDataAsset GetSpineResource(string directory, string assetName, string battleGuid = "", bool autoLoadIfMissing = true)
    {
        string key = $"{directory}/{assetName}";
        // 优先从红队全局缓存查找
        if (globalRedTeamSpineCache.TryGetValue(key, out var redRef))
        {
            return redRef.CachedResource.Asset as SkeletonDataAsset;
        }
        // 再从蓝队战场专属缓存查找
        if (!string.IsNullOrEmpty(battleGuid) && blueTeamSpineCacheDict.TryGetValue(battleGuid, out var blueCache))
        {
            if (blueCache.TryGetValue(key, out var blueRes))
            {
                return blueRes.Asset as SkeletonDataAsset;
            }
        }
        // ===== 缓存未命中时自动加载 =====
        if (autoLoadIfMissing)
        {
            Debug.LogWarning($"BattleCacheManager: Spine cache miss for {key}, loading on-demand...");
            if (string.IsNullOrEmpty(res.OwnerId))
                continue;
            string key = res.GetKey();
            
            SkeletonDataAsset asset = ResManager.Instance.LoadAsset<SkeletonDataAsset>(directory, assetName);
            if (asset != null)
            if (!globalSpineCache.ContainsKey(key))
            {
                var identifier = new BattleResCache.ResourceIdentifier
                globalSpineCache[key] = new ResourceReference
                {
                    Directory = directory,
                    AssetName = assetName,
                    Type = BattleResCache.ResourceType.Spine,
                    IsPersistent = string.IsNullOrEmpty(battleGuid)
                    CachedResource = new BattleResCache.CachedResource(res, null, false)
                };
                var cachedRes = new BattleResCache.CachedResource(identifier, asset, identifier.IsPersistent);
                if (string.IsNullOrEmpty(battleGuid))
                {
                    // 红队:添加引用(未知所有者,用特殊标识)
                    AddRedTeamSpineReference(key, cachedRes, "OnDemand");
                    Debug.Log($"BattleCacheManager: Added to global red cache: {key}");
                }
                else
                {
                    // 蓝队:直接加入战场缓存
                    if (!blueTeamSpineCacheDict.ContainsKey(battleGuid))
                    {
                        blueTeamSpineCacheDict[battleGuid] = new Dictionary<string, BattleResCache.CachedResource>();
                    }
                    blueTeamSpineCacheDict[battleGuid][key] = cachedRes;
                    Debug.Log($"BattleCacheManager: Added to blue cache (BF={battleGuid}): {key}");
                }
                return asset;
            }
        }
        return null;
    }
    /// <summary>
    /// 获取音频资源(未命中时自动加载并缓存)
    /// </summary>
    public AudioClip GetAudioResource(string directory, string assetName, string battleGuid = "", bool autoLoadIfMissing = true)
    {
        string key = $"{directory}/{assetName}";
        // 优先从红队全局缓存查找
        if (globalRedTeamAudioCache.TryGetValue(key, out var redRef))
        {
            return redRef.CachedResource.Asset as AudioClip;
        }
        // 再从蓝队战场专属缓存查找
        if (!string.IsNullOrEmpty(battleGuid) && blueTeamAudioCacheDict.TryGetValue(battleGuid, out var blueCache))
        {
            if (blueCache.TryGetValue(key, out var blueRes))
            {
                return blueRes.Asset as AudioClip;
            }
        }
        // ===== 缓存未命中时自动加载 =====
        if (autoLoadIfMissing)
        {
            Debug.LogWarning($"BattleCacheManager: Audio cache miss for {key}, loading on-demand...");
            
            AudioClip asset = ResManager.Instance.LoadAsset<AudioClip>(directory, assetName, false);
            globalSpineCache[key].AddBattlefieldOwner(battleGuid, res.OwnerId);
        }
        // 注册Audio资源
        foreach (var res in audioResources)
        {
            if (string.IsNullOrEmpty(res.OwnerId))
                continue;
            string key = res.GetKey();
            
            if (asset != null)
            if (!globalAudioCache.ContainsKey(key))
            {
                var identifier = new BattleResCache.ResourceIdentifier
                globalAudioCache[key] = new ResourceReference
                {
                    Directory = directory,
                    AssetName = assetName,
                    Type = BattleResCache.ResourceType.Audio,
                    IsPersistent = string.IsNullOrEmpty(battleGuid)
                    CachedResource = new BattleResCache.CachedResource(res, null, false)
                };
                var cachedRes = new BattleResCache.CachedResource(identifier, asset, identifier.IsPersistent);
                if (string.IsNullOrEmpty(battleGuid))
                {
                    // 红队:添加引用
                    AddRedTeamAudioReference(key, cachedRes, "OnDemand");
                    Debug.Log($"BattleCacheManager: Added to global red audio cache: {key}");
                }
                else
                {
                    // 蓝队:直接加入战场缓存
                    if (!blueTeamAudioCacheDict.ContainsKey(battleGuid))
                    {
                        blueTeamAudioCacheDict[battleGuid] = new Dictionary<string, BattleResCache.CachedResource>();
                    }
                    blueTeamAudioCacheDict[battleGuid][key] = cachedRes;
                    Debug.Log($"BattleCacheManager: Added to blue audio cache (BF={battleGuid}): {key}");
                }
                return asset;
            }
            globalAudioCache[key].AddBattlefieldOwner(battleGuid, res.OwnerId);
        }
        
        return null;
        Debug.Log($"BattleCacheManager: Registered battlefield {battleGuid} - Spine: {spineResources.Count}, Audio: {audioResources.Count}");
    }
    
    /// <summary>
    /// 移除指定角色的红队资源引用
    /// 注销战场(卸载该战场的所有资源引用)
    /// </summary>
    public void RemoveRedTeamReferences(List<string> ownerIds)
    public void UnregisterBattlefield(string battleGuid)
    {
        if (ownerIds == null || ownerIds.Count == 0)
            return;
        int removedSpineCount = 0;
        int removedAudioCount = 0;
        // 处理Spine资源
        var spineKeysToRemove = new List<string>();
        foreach (var kvp in globalRedTeamSpineCache)
        foreach (var kvp in globalSpineCache)
        {
            foreach (var ownerId in ownerIds)
            {
                kvp.Value.RemoveOwner(ownerId);
            }
            kvp.Value.RemoveBattlefield(battleGuid);
            
            // 如果没有引用了,标记删除
            if (kvp.Value.RefCount == 0)
            {
                spineKeysToRemove.Add(kvp.Key);
@@ -280,23 +122,23 @@
        
        foreach (var key in spineKeysToRemove)
        {
            var resource = globalRedTeamSpineCache[key].CachedResource;
            ResManager.Instance.UnloadAsset(
                resource.Identifier.Directory.ToLower(),
                resource.Identifier.AssetName.ToLower()
            );
            globalRedTeamSpineCache.Remove(key);
            removedSpineCount++;
            var res = globalSpineCache[key];
            if (res.CachedResource.Asset != null)
            {
                ResManager.Instance.UnloadAsset(
                    res.CachedResource.Identifier.Directory,
                    res.CachedResource.Identifier.AssetName
                );
            }
            globalSpineCache.Remove(key);
            Debug.Log($"BattleCacheManager: Unloaded spine (refCount=0): {key}");
        }
        
        // 处理音频资源
        // 处理Audio资源
        var audioKeysToRemove = new List<string>();
        foreach (var kvp in globalRedTeamAudioCache)
        foreach (var kvp in globalAudioCache)
        {
            foreach (var ownerId in ownerIds)
            {
                kvp.Value.RemoveOwner(ownerId);
            }
            kvp.Value.RemoveBattlefield(battleGuid);
            
            if (kvp.Value.RefCount == 0)
            {
@@ -306,55 +148,228 @@
        
        foreach (var key in audioKeysToRemove)
        {
            var resource = globalRedTeamAudioCache[key].CachedResource;
            ResManager.Instance.UnloadAsset(
                resource.Identifier.Directory.ToLower(),
                resource.Identifier.AssetName.ToLower()
            );
            globalRedTeamAudioCache.Remove(key);
            removedAudioCount++;
            var res = globalAudioCache[key];
            if (res.CachedResource.Asset != null)
            {
                ResManager.Instance.UnloadAsset(
                    res.CachedResource.Identifier.Directory,
                    res.CachedResource.Identifier.AssetName
                );
            }
            globalAudioCache.Remove(key);
            Debug.Log($"BattleCacheManager: Unloaded audio (refCount=0): {key}");
        }
        
        Debug.Log($"BattleCacheManager: Removed {ownerIds.Count} owner(s), freed {removedSpineCount} spine + {removedAudioCount} audio resources");
        Debug.Log($"BattleCacheManager: Unregistered battlefield {battleGuid}");
    }
    
    /// <summary>
    /// 清空指定战场的蓝队缓存
    /// 获取或加载Spine资源
    /// </summary>
    public void ClearBlueTeamCache(string battleGuid)
    public SkeletonDataAsset GetSpineResource(string directory, string assetName, string battleGuid = "")
    {
        if (blueTeamSpineCacheDict.ContainsKey(battleGuid))
        string key = $"{directory}/{assetName}";
        if (globalSpineCache.TryGetValue(key, out var refInfo))
        {
            blueTeamSpineCacheDict.Remove(battleGuid);
            return refInfo.CachedResource.Asset as SkeletonDataAsset;
        }
        
        if (blueTeamAudioCacheDict.ContainsKey(battleGuid))
        // 自动加载
        Debug.LogWarning($"BattleCacheManager: Spine cache miss for {key}, loading on-demand...");
        var asset = ResManager.Instance.LoadAsset<SkeletonDataAsset>(directory, assetName);
        if (asset != null)
        {
            blueTeamAudioCacheDict.Remove(battleGuid);
            var identifier = new BattleResCache.ResourceIdentifier
            {
                Directory = directory,
                AssetName = assetName,
                Type = BattleResCache.ResourceType.Spine
            };
            globalSpineCache[key] = new ResourceReference
            {
                CachedResource = new BattleResCache.CachedResource(identifier, asset, false)
            };
        }
        
        Debug.Log($"BattleCacheManager: Cleared blue team cache for battlefield {battleGuid}");
        return asset;
    }
    
    /// <summary>
    /// 清空红队全局缓存(玩家重置阵容时调用)
    /// 获取或加载Audio资源
    /// </summary>
    public void ClearRedTeamCache()
    public AudioClip GetAudioResource(string directory, string assetName, string battleGuid = "")
    {
        globalRedTeamSpineCache.Clear();
        globalRedTeamAudioCache.Clear();
        Debug.Log("BattleCacheManager: Cleared red team global cache");
        string key = $"{directory}/{assetName}";
        if (globalAudioCache.TryGetValue(key, out var refInfo))
        {
            return refInfo.CachedResource.Asset as AudioClip;
        }
        // 自动加载
        Debug.LogWarning($"BattleCacheManager: Audio cache miss for {key}, loading on-demand...");
        var asset = ResManager.Instance.LoadAsset<AudioClip>(directory, assetName, false);
        if (asset != null)
        {
            var identifier = new BattleResCache.ResourceIdentifier
            {
                Directory = directory,
                AssetName = assetName,
                Type = BattleResCache.ResourceType.Audio
            };
            globalAudioCache[key] = new ResourceReference
            {
                CachedResource = new BattleResCache.CachedResource(identifier, asset, false)
            };
        }
        return asset;
    }
    
    /// <summary>
    /// 获取缓存统计信息
    /// 更新已加载资源的引用(由加载器调用)
    /// </summary>
    public void UpdateResourceReference(string key, BattleResCache.CachedResource resource, string battleGuid, string ownerId)
    {
        if (resource.Identifier.Type == BattleResCache.ResourceType.Spine)
        {
            if (globalSpineCache.ContainsKey(key))
            {
                globalSpineCache[key].CachedResource = resource;
            }
        }
        else if (resource.Identifier.Type == BattleResCache.ResourceType.Audio)
        {
            if (globalAudioCache.ContainsKey(key))
            {
                globalAudioCache[key].CachedResource = resource;
            }
        }
    }
    public string GetCacheStats(string battleGuid = "")
    {
        int blueSpineCount = blueTeamSpineCacheDict.ContainsKey(battleGuid) ? blueTeamSpineCacheDict[battleGuid].Count : 0;
        int blueAudioCount = blueTeamAudioCacheDict.ContainsKey(battleGuid) ? blueTeamAudioCacheDict[battleGuid].Count : 0;
        int spineTotal = globalSpineCache.Count;
        int audioTotal = globalAudioCache.Count;
        
        return $"Red Spine: {globalRedTeamSpineCache.Count}, Red Audio: {globalRedTeamAudioCache.Count}, " +
               $"Blue Spine (BF={battleGuid}): {blueSpineCount}, Blue Audio (BF={battleGuid}): {blueAudioCount}";
        return $"Spine: {spineTotal}, Audio: {audioTotal}";
    }
    // ===== 编辑器调试接口 =====
#if UNITY_EDITOR
    // 编辑器模式下的资源引用调试类
    public class ResourceReferenceDebug
    {
        public BattleResCache.CachedResource CachedResource;
        public Dictionary<string, HashSet<string>> BattlefieldOwners;
        public int RefCount
        {
            get
            {
                int count = 0;
                foreach (var owners in BattlefieldOwners.Values)
                {
                    count += owners.Count;
                }
                return count;
            }
        }
        // 私有构造函数,只能由 DebugAPI 调用
        internal ResourceReferenceDebug()
        {
        }
    }
    public static class DebugAPI
    {
        public static Dictionary<string, ResourceReferenceDebug> GetSpineCache()
        {
            var result = new Dictionary<string, ResourceReferenceDebug>();
            foreach (var kvp in globalSpineCache)
            {
                // 直接在这里赋值,不通过构造函数传递私有类
                result[kvp.Key] = new ResourceReferenceDebug
                {
                    CachedResource = kvp.Value.CachedResource,
                    BattlefieldOwners = kvp.Value.BattlefieldOwners
                };
            }
            return result;
        }
        public static Dictionary<string, ResourceReferenceDebug> GetAudioCache()
        {
            var result = new Dictionary<string, ResourceReferenceDebug>();
            foreach (var kvp in globalAudioCache)
            {
                result[kvp.Key] = new ResourceReferenceDebug
                {
                    CachedResource = kvp.Value.CachedResource,
                    BattlefieldOwners = kvp.Value.BattlefieldOwners
                };
            }
            return result;
        }
        public static int GetTotalSpineCount() => globalSpineCache.Count;
        public static int GetTotalAudioCount() => globalAudioCache.Count;
        public static HashSet<string> GetAllBattleGuids()
        {
            var guids = new HashSet<string>();
            foreach (var refInfo in globalSpineCache.Values)
            {
                foreach (var guid in refInfo.BattlefieldOwners.Keys)
                {
                    guids.Add(guid);
                }
            }
            foreach (var refInfo in globalAudioCache.Values)
            {
                foreach (var guid in refInfo.BattlefieldOwners.Keys)
                {
                    guids.Add(guid);
                }
            }
            return guids;
        }
        public static void ClearAllCache()
        {
            globalSpineCache.Clear();
            globalAudioCache.Clear();
            Debug.Log("BattleCacheManager: All cache cleared (Editor only)");
        }
    }
    // 资源引用视图类(供编辑器使用)
    public class ResourceReferenceView
    {
        public string ResourceKey;
        public string ResourcePath;
        public bool IsLoaded;
        public int TotalRefCount;
        public Dictionary<string, int> BattlefieldRefCounts = new Dictionary<string, int>();
        public ResourceReferenceView(string key, ResourceReferenceDebug refInfo)
        {
            ResourceKey = key;
            ResourcePath = refInfo.CachedResource.Identifier.Directory + "/" + refInfo.CachedResource.Identifier.AssetName;
            IsLoaded = refInfo.CachedResource.Asset != null;
            TotalRefCount = refInfo.RefCount;
            foreach (var kvp in refInfo.BattlefieldOwners)
            {
                BattlefieldRefCounts[kvp.Key] = kvp.Value.Count;
            }
        }
    }
#endif
}