Main/System/Team/TeamManager.cs
@@ -34,6 +34,10 @@
   {
      //  英雄当前所有在的队伍
      List<int> heroTeams = heroInfo.itemHero.GetUseData(81);
      if (heroTeams == null || heroTeams.Count == 0)
      {
         return;
      }
      Dictionary<TeamType, KeyValuePair<int, int>> teamTypeShapeTypePositionDict = new Dictionary<TeamType, KeyValuePair<int, int>>();
      foreach (var teamMsg in heroTeams)
@@ -142,9 +146,10 @@
      if (!teamDict.TryGetValue(teamType, out team))
      {
         team = new TeamBase(teamType);
         team.CreateDefault(HeroManager.Instance.GetPowerfulHeroList());
         teamDict.Add(teamType, team);
         // 测试用
         // team = new TeamBase(teamType);
         // team.CreateDefault(HeroManager.Instance.GetPowerfulHeroList());
         // teamDict.Add(teamType, team);
      }
      return team;