| | |
| | | { |
| | | public SkillType skillType; |
| | | public SkillCastMode castMode; |
| | | |
| | | public SkillEffectType effectType; |
| | | public SkillEffectAnchor effectAnchor; |
| | | |
| | | protected override void OnConfigParseCompleted() |
| | | { |
| | | base.OnConfigParseCompleted(); |
| | | |
| | | skillType = (SkillType)SkillType; |
| | | castMode = (SkillCastMode)CastPosition; |
| | | effectType = (SkillEffectType)EffectType; |
| | | // #if UNITY_EDITOR |
| | | // if (Launch.Instance.isOpenBattleDebug) |
| | | // { |
| | | // if (castMode == SkillCastMode.None) |
| | | // { |
| | | // castMode = SkillCastMode.Target; |
| | | // } |
| | | // } |
| | | // #endif |
| | | } |
| | | |
| | | public MotionName GetMotionName() |
| | | { |