| | |
| | | public override void OnTurnFightState(int turnNum, int State, int FuncLineID, JsonData extendData) |
| | | { |
| | | base.OnTurnFightState(turnNum, State, FuncLineID, extendData); |
| | | |
| | | // 0-起始状态标记;1-准备完毕;2-战斗中;3-战斗结束;4-结算奖励;5-结束状态标记 6-休息并结束 |
| | | if (State == 4) |
| | | { |
| | | //上一波小怪死亡,默认帮玩家请求一下刷新新怪,玩家点击锤子时候就可以直接攻击 |
| | | RequestFight(); |
| | | } |
| | | } |
| | | |
| | | protected void OnTeamChange(TeamType teamType) |
| | |
| | | } |
| | | } |
| | | } |
| | | |
| | | |
| | | protected override void OnSettlement(JsonData turnFightStateData) |
| | | { |
| | | RequestFight(); |
| | | } |
| | | |
| | | |
| | | public override void HaveRest() |
| | | { |
| | |
| | | // public override void OnBattleEnd(JsonData turnFightStateData) |
| | | // { |
| | | // base.OnBattleEnd(turnFightStateData); |
| | | |
| | | // // HaveRest(); |
| | | // } |
| | | |