hch
2025-09-04 62188b271cce5e3aec5ca40d58c30f08643e2f60
Main/System/Battle/BattleObject/BattleObject.cs
@@ -48,11 +48,29 @@
        private set;
    }
    protected BattleDrops battleDrops;
    private RectTransform m_heroRectTrans;
    public RectTransform heroRectTrans
    {
        get
        {
            if (m_heroRectTrans == null)
            {
                m_heroRectTrans = heroGo.GetComponent<RectTransform>();
            }
            return m_heroRectTrans;
        }
    }
    protected Action onDeathAnimationComplete;
    protected Renderer[] renderers;
    public Transform effectNode;
    private List<HB405_tagMCAddExp> hB405_tagMCAddExps = new List<HB405_tagMCAddExp>();
    public BattleHeroInfoBar heroInfoBar;
    public BattleObject(BattleField _battleField)
    {
@@ -71,13 +89,22 @@
        buffMgr.Init(this);
        renderers = heroGo.GetComponentsInChildren<Renderer>(true);
    }
        heroInfoBar = heroGo.GetComponentInChildren<BattleHeroInfoBar>(true);
        heroInfoBar.SetBattleObject(this);
        //  根据阵营翻转血条
        var heroInfoBarScale = heroInfoBar.transform.localScale;
        heroInfoBarScale.x *= Camp == BattleCamp.Red ? 1 : -1;
        heroInfoBar.transform.localScale = heroInfoBarScale;
    }
    public virtual void Run()
    {
        motionBase.Run();
        heroInfoBar.Run();
    }
    public virtual void Pause()
@@ -92,17 +119,18 @@
    public virtual void Destroy()
    {
        if (heroGo != null)
        {
            GameObject.DestroyImmediate(heroGo);
            heroGo = null;
        }
        motionBase.onAnimationComplete -= OnAnimationComplete;
        motionBase.Release();
        motionBase = null;
        teamHero = null;
        ObjID = 0;
        motionBase.onAnimationComplete -= OnAnimationComplete;
        if (heroGo != null)
        {
            GameObject.DestroyImmediate(heroGo);
            heroGo = null;
        }
    }
    public void OnObjInfoRefresh(H0418_tagObjInfoRefresh _refreshInfo)
@@ -110,12 +138,16 @@
        switch ((PlayerDataType)_refreshInfo.RefreshType)
        {
            case PlayerDataType.HP:
                long toHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp);
                teamHero.curHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                break;
            case PlayerDataType.MaxHP:
                teamHero.maxHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                break;
            case PlayerDataType.XP:
                long toXp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                heroInfoBar.UpdateHP(teamHero.rage, toXp, 100);
                teamHero.rage = (int)GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                break;
            default:
@@ -207,28 +239,31 @@
        return true;
    }
    public virtual void Hurt(List<long> damageValues, int attackType)
    public virtual void Hurt(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
    {
        PopDamage(teamHero.curHp, damageValues, attackType);
        PopDamage(damageValues, hurt, skillConfig);
        motionBase.PlayAnimation(MotionName.hit, false);
        //  计算伤害
        long totalDamage = 0;
        foreach (var damage in damageValues)
        {
            totalDamage += damage;
        }
        //  扣血流给别的敌方刷新好了
        teamHero.curHp -= _totalDamage;
    }
        //  扣血
        teamHero.curHp -= totalDamage;
    public void SuckHp(uint suckHP, SkillConfig skillConfig)
    {
    }
    public void HurtByReflect(uint bounceHP, SkillConfig skillConfig)
    {
    }
    //  闪避开始
    public virtual void OnDodgeBegin()
    {
        float pingpongTime = 0.2f;
        RectTransform rectTrans = heroGo.GetComponent<RectTransform>();
        RectTransform rectTrans = heroRectTrans;
        var tween = rectTrans.DOAnchorPos(new Vector3(-50, 50, 0), pingpongTime)
            .SetEase(Ease.OutCubic);
@@ -239,7 +274,7 @@
    public virtual void OnDodgeEnd()
    {
        float pingpongTime = 0.2f;
        RectTransform rectTrans = heroGo.GetComponent<RectTransform>();
        RectTransform rectTrans = heroRectTrans;
        var tween = rectTrans.DOAnchorPos(Vector3.zero, pingpongTime)
                            .SetEase(Ease.OutCubic);
@@ -253,9 +288,9 @@
        motionBase.PlayAnimation(MotionName.dead, false);
    }
    protected virtual void OnAnimationComplete(MotionName motionName)
    protected virtual void OnAnimationComplete(string motionName)
    {
        if (motionName == MotionName.dead)
        if (motionName == MotionName.dead.ToString().ToLower())
        {
            OnDeadAnimationComplete();
            onDeathAnimationComplete?.Invoke();
@@ -269,19 +304,21 @@
        heroGo.SetActive(false);
    }
    // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给
    protected virtual void PopDamage(long curHp, List<long> damageValues, int attackType)
    public void OnReborn(HB423_tagMCTurnFightObjReborn vNetData)
    {
        //  其实应该通知出去给UI界面解耦 让UI界面自己来显示的 YYL TODO
        //  播放伤害数字
        //  这里可以实现一个伤害数字的弹出效果
        //  比如使用一个UI组件来显示伤害数字
        foreach (var damage in damageValues)
        {
            Debug.Log($"Damage: {damage}");
        }
        // 处理复活逻辑
        teamHero.curHp = GeneralDefine.GetFactValue(vNetData.HP, vNetData.HPEx);
        heroGo.SetActive(true);
        motionBase.PlayAnimation(MotionName.idle, true);
    }
        EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleField.guid, this, damageValues);
    // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给
    protected virtual void PopDamage(List<long> damageValues, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
    {
        BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig);
        // YYL TODO 是否需要挂在在自身的follow点上
        EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo);
    }
    public RectTransform GetAliasTeamNode()
@@ -304,8 +341,34 @@
        // YYL TODO
        //  休息状态
        //  多一个zzz的一个特效
        heroGo.SetActive(true);
        motionBase.PlayAnimation(MotionName.idle, true);
        heroRectTrans.anchoredPosition = Vector2.zero;
    }
    public void PushDropItems(BattleDrops _battleDrops)
    {
        battleDrops = _battleDrops;
    }
    public void PerformDrop()
    {
        if (null == battleDrops || battleDrops.dropItemPackIndex.Count == 0)
            return;
        EventBroadcast.Instance.Broadcast<string, BattleDrops, Action>(
            EventName.BATTLE_DROP_ITEMS, battleField.guid, battleDrops, OnPerformDropFinish);
    }
    protected void OnPerformDropFinish()
    {
        battleDrops = null;
    }
#if UNITY_EDITOR_STOP_USING
    public void EditorRevive()
    {