| | |
| | | } |
| | | } |
| | | |
| | | // 75 # 英雄天赋洗炼锁定索引列表,对应71天赋ID索引 |
| | | public List<int> talentLockList |
| | | { |
| | | get |
| | | { |
| | | if (itemHero == null) |
| | | return null; |
| | | return itemHero.GetUseData(75); |
| | | } |
| | | } |
| | | |
| | | |
| | | Dictionary<int, int> talentAttrDic = new Dictionary<int, int>(); //属性ID : 天赋属性值 |
| | | |
| | |
| | | return 0; |
| | | } |
| | | |
| | | public int GetMaxStarCount() |
| | | { |
| | | if (Quality < 4) |
| | | return HeroUIManager.normalGiftMaxCnt * HeroUIManager.Instance.maxGiftLevel; |
| | | return HeroUIManager.giftMaxCnt * HeroUIManager.Instance.maxGiftLevel; |
| | | } |
| | | |
| | | public int GetTotalStarCount() |
| | | { |
| | | //talentLvList里的元素全部相加 |
| | | return talentLvList.Sum(); |
| | | } |
| | | |
| | | //天赋会更快到达满级;觉醒可以提升星上限,如初始时40满星,觉醒X级后50满星 |
| | | //判断当前是否满星 |
| | | public bool IsFullStar() |
| | | { |
| | | if (HeroAwakeConfig.GetHeroAwakeConfig(heroId, 1) == null) |
| | | { |
| | | return heroStar >= HeroQualityConfig.Get(Quality).InitStarUpper; |
| | | } |
| | | |
| | | //根据觉醒累计提升星上限 |
| | | int addStarCount = 0; |
| | | for (int i = 1; i <= awakeLevel; i++) |
| | | { |
| | | addStarCount += HeroAwakeConfig.GetHeroAwakeConfig(heroId, i).AddStarUpper; |
| | | } |
| | | return heroStar >= HeroQualityConfig.Get(Quality).InitStarUpper + addStarCount; |
| | | } |
| | | |
| | | public bool IsFullGift() |
| | | { |
| | | //检查talentLvList 所有元素都大于等于10 |
| | | return talentLvList.All(x => x >= HeroUIManager.Instance.maxGiftLevel); |
| | | } |
| | | |
| | | |
| | | |
| | | public int GetTalentLockCount() |
| | | { |
| | | //talentLockList里的元素全部相加 1代表锁定 0代表未锁定 |
| | | return talentLockList.Sum(); |
| | | } |
| | | |
| | | } |