lcy
5 天以前 63f4f6c6ebab4ce0b86cb05e949abe749cf564bf
Main/System/BoneField/BoneFieldWin.cs
@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class BoneFieldWin : UIBase
@@ -156,7 +157,7 @@
        DisplayFBInfo(nPCConfig, dungeonConfig, nowPassLineID);
        DisplayChallengeButton(dungeonConfig, fbInfo);
        DisplaySweepButton();
        DisplaySweepButton(dungeonConfig);
        DisplayAdsButton(aDAwardConfig);
        DisplaySkillWordsList(lineupConfig);
        DisplayItemCellList(challengeItemCells1, dungeonConfig.PassAwardList);
@@ -192,18 +193,18 @@
    public void DisplaySweepButton()
    public void DisplaySweepButton(DungeonConfig dungeonConfig)
    {
        if (!BoneFieldManager.Instance.TryGetShowSweepCount(out showSweepMaxCount, out showrealRemainSweepCount))
            return;
        bool isSweepCountOk = showrealRemainSweepCount > 0;
        imgSweepNo.SetActive(!isSweepCountOk);
        btnSweep.interactable = isSweepCountOk;
        imgSweepRed.SetActive(isSweepCountOk);
        long myFightPower = PlayerDatas.Instance.baseData.FightPower;
        imgSweepRed.SetActive(isSweepCountOk && myFightPower < dungeonConfig.FightPower);
        txtFirstFree.SetActive(showSweepMaxCount == showrealRemainSweepCount);
        txtTodaySweepCount.SetActive(showSweepMaxCount > showrealRemainSweepCount);
        txtTodaySweepCount.text = UIHelper.AppendColor(isSweepCountOk ? TextColType.Green : TextColType.Red, Language.Get("BoneField08", showrealRemainSweepCount, showSweepMaxCount));
    }
    public void DisplayAdsButton(ADAwardConfig aDAwardConfig)