Main/ResModule/ResManager.cs
@@ -152,6 +152,10 @@ { directory = "UI/" + directory; } else if (name == "Hero_001") { directory = "UI/Hero/SpineRes"; } var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower()); asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T; }