hch
2025-07-23 64f046bdca87c2dcf8427cd2a2154fe9c4fc9249
Main/System/HeroUI/HeroBaseWin.cs
@@ -4,13 +4,14 @@
using UnityEngine.UI;
/// <summary>
/// 武将列表
/// 武将基础界面
/// </summary>
public class HeroBaseWin : FunctionsBaseWin
{
    [SerializeField] List<Image> funcSelectImgList;
    [SerializeField] List<Image> funcUnSelectImgList;
    [SerializeField] List<Text> titleNameList;
    /// </summary>
    protected override void InitComponent()
@@ -44,12 +45,14 @@
            {
                funcSelectImgList[i].SetActive(true);
                funcUnSelectImgList[i].SetActive(false);
                titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleSelectColor);
            }
            else
            {
                funcSelectImgList[i].SetActive(false);
                funcUnSelectImgList[i].SetActive(true);
                titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleUnSelectColor);
            }
        }
@@ -63,10 +66,11 @@
         switch (functionOrder)
        {
            case 0:
                // 打开主页界面
                currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>();
                break;
            case 1:
                //currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionsWin>();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);
                break;