| | |
| | | using UnityEngine.UI; |
| | | |
| | | /// <summary> |
| | | /// 武将列表 |
| | | /// 武将基础界面 |
| | | /// </summary> |
| | | public class HeroBaseWin : FunctionsBaseWin |
| | | { |
| | | |
| | | [SerializeField] List<Image> funcSelectImgList; |
| | | [SerializeField] List<Image> funcUnSelectImgList; |
| | | [SerializeField] List<Text> titleNameList; |
| | | |
| | | /// </summary> |
| | | protected override void InitComponent() |
| | |
| | | { |
| | | funcSelectImgList[i].SetActive(true); |
| | | funcUnSelectImgList[i].SetActive(false); |
| | | titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleSelectColor); |
| | | |
| | | } |
| | | else |
| | | { |
| | | funcSelectImgList[i].SetActive(false); |
| | | funcUnSelectImgList[i].SetActive(true); |
| | | titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleUnSelectColor); |
| | | |
| | | } |
| | | } |
| | |
| | | switch (functionOrder) |
| | | { |
| | | case 0: |
| | | // 打开主页界面 |
| | | currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>(); |
| | | break; |
| | | |
| | | case 1: |
| | | //currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionsWin>(); |
| | | break; |
| | | default: |
| | | Debug.LogWarning("未知的标签索引: " + functionOrder); |
| | | break; |