| | |
| | | } |
| | | |
| | | public event Action<PackType> refrechPackEvent; //刷新整个背包数据 |
| | | public event Action<PackType, string, bool> ChangeItemEvent; //物品刷新,可能批量创建注意效率; bool:true代表创建 false 刷新 |
| | | public event Action<PackType, string> DeleteItemEvent; //删除物品,可能批量删除注意效率 |
| | | public event Action<PackType, int, int> refreshItemCountEvent; // 慎用会卡(单个)最新物品数量刷新(旧的弃用)在得到新物品、物品数量的改变,清理该物品时均会触发 int 位置索引 int物品id |
| | | public event Action<PackType> gridRefreshEvent; //背包空格刷新 |
| | | public event Action<PackType, int, int> itemCntAddEvent; //物品数量增加 int 位置索引 int物品id |
| | | public event Action<PackType, int, int> itemCntReduceEvent; //物品数量减少的改变 int 位置索引 int物品id |
| | | |
| | | //物品(创建)刷新,可能批量创建注意效率; bool:true代表创建 false 刷新; 注意0707物品数量刷新不包含在此事件 |
| | | public event Action<PackType, string, bool> ChangeItemEvent; // 背包类型,GUID,是否创建 |
| | | |
| | | //删除物品,可能批量删除注意效率 |
| | | public event Action<PackType, string> DeleteItemEvent; // 背包类型,GUID |
| | | |
| | | // 单物品刷新 在得到新物品、物品数量的改变,清理该物品时均会触发 ; 但0725整个背包刷新不触发,如果有需要单独数量刷新事件另外处理 |
| | | // 触发比较频繁,界面使用时可以做个汇总后延迟刷新 |
| | | public event Action<PackType, int, int> RefreshItemEvent; //背包类型,位置索引,物品id |
| | | public event Action<PackType> gridRefreshEvent; //背包可用格子数刷新 |
| | | public event Action<int, int> useItemSuccessEvent; //物品使用成功 int 位置索引 int物品id |
| | | |
| | | public event Action<int> refreshItemDayUseCountEvent; //刷新物品每日使用数量 |
| | |
| | | { |
| | | var itemInfo = new ItemInfo(packInfo.ItemInfo[i]); |
| | | var item = playerPackDict[packType].UpdateItem(itemInfo); |
| | | AddItemGUIDDict(item, false); |
| | | AddItemGUIDDict(item, true); |
| | | |
| | | if (isPlayBetterEquipEffect) |
| | | { |
| | |
| | | var item = playerPackDict[type].UpdateItem(itemInfo); |
| | | AddItemGUIDDict(item, showNewItem); |
| | | |
| | | if (refreshItemCountEvent != null) |
| | | if (RefreshItemEvent != null) |
| | | { |
| | | refreshItemCountEvent(type, itemInfo.index, itemInfo.itemId); |
| | | RefreshItemEvent(type, itemInfo.index, itemInfo.itemId); |
| | | } |
| | | |
| | | if (itemCntAddEvent != null) |
| | | { |
| | | itemCntAddEvent(type, itemInfo.index, itemInfo.itemId); |
| | | } |
| | | |
| | | // if (type == PackType.Equip) |
| | | // { |
| | |
| | | ItemModel itemModel = singlePack.GetItemByIndex(refresh.ItemIndex); |
| | | if (itemModel != null) |
| | | { |
| | | bool isAddItemCount = false; |
| | | if (refresh.ItemCount > itemModel.count) |
| | | { |
| | | isAddItemCount = true; |
| | | } |
| | | |
| | | itemModel.RefreshCount((int)refresh.ItemCount); |
| | | |
| | | if (isAddItemCount) |
| | | if (RefreshItemEvent != null) |
| | | { |
| | | if (itemCntAddEvent != null) |
| | | { |
| | | itemCntAddEvent(type, itemModel.gridIndex, itemModel.itemId); |
| | | } |
| | | ItemLogicUtility.Instance.RefreshPickItem(type, itemModel.itemId.ToString()); |
| | | } |
| | | else |
| | | { |
| | | if (itemCntReduceEvent != null) |
| | | { |
| | | itemCntReduceEvent(type, itemModel.gridIndex, itemModel.itemId); |
| | | } |
| | | } |
| | | |
| | | if (refreshItemCountEvent != null) |
| | | { |
| | | refreshItemCountEvent(type, itemModel.gridIndex, itemModel.itemId); |
| | | RefreshItemEvent(type, itemModel.gridIndex, itemModel.itemId); |
| | | } |
| | | |
| | | } |
| | |
| | | DeleteItemDictByGUID(type, guid); |
| | | } |
| | | } |
| | | |
| | | |
| | | } |
| | | |
| | | public void RemoveItem(H0709_tagClearItem clearItem) |
| | |
| | | DeleteItemDictByGUID(type, itemModel.guid); |
| | | |
| | | singlePack.RemoveItem(clearItem.ItemIndex); |
| | | if (refreshItemCountEvent != null) |
| | | if (RefreshItemEvent != null) |
| | | { |
| | | refreshItemCountEvent(type, clearItem.ItemIndex, itemId); |
| | | RefreshItemEvent(type, clearItem.ItemIndex, itemId); |
| | | } |
| | | |
| | | if (itemCntReduceEvent != null) |
| | | { |
| | | itemCntReduceEvent(type, clearItem.ItemIndex, itemId); |
| | | } |
| | | } |
| | | |
| | | UpdatePackRedpoint(type); |