| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | /// <summary> |
| | | /// 坐骑 |
| | | /// 坐骑进阶成功 |
| | | /// </summary> |
| | | public class HorseSuccessWin : UIBase |
| | | { |
| | | [SerializeField] Button bagBtn; |
| | | [SerializeField] Text curLVText; |
| | | [SerializeField] Text nextLVText; |
| | | [SerializeField] Text[] attrNameTexts; |
| | | [SerializeField] Text[] attrValueTexts; |
| | | [SerializeField] Text[] nextAttrValueTexts; |
| | | |
| | | [SerializeField] Transform[] specialAttrRect; |
| | | [SerializeField] Text[] specialAttrNameTexts; |
| | | [SerializeField] Text[] specialAttrValueTexts; |
| | | [SerializeField] Text[] specialNextAttrValueTexts; |
| | | [SerializeField] Button okBtn; |
| | | |
| | | |
| | | |
| | | protected override void InitComponent() |
| | | { |
| | | |
| | | okBtn.AddListener(CloseWindow); |
| | | } |
| | | |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | |
| | | Display(); |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | } |
| | | |
| | | |
| | | void Display() |
| | | { |
| | | var config = HorseClassConfig.Get(HorseManager.Instance.classLV - 1); |
| | | curLVText.text = Language.Get("Horse8", HorseManager.Instance.classLV - 1, config.MaxLV); |
| | | nextLVText.text = Language.Get("Horse8", HorseManager.Instance.classLV, 1); |
| | | |
| | | var nextConfig = HorseClassConfig.Get(HorseManager.Instance.classLV); |
| | | |
| | | var keys = HorseManager.Instance.attrDic.Keys.ToList(); |
| | | keys.Sort(); |
| | | for (int i = 0; i < attrNameTexts.Length; i++) |
| | | { |
| | | if (i < keys.Count) |
| | | { |
| | | var curValue = HorseManager.Instance.attrDic[keys[i]]; |
| | | attrNameTexts[i].text = PlayerPropertyConfig.Get(keys[i]).Name; |
| | | attrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], |
| | | curValue - nextConfig.ClassAttrValueList[i] - nextConfig.PerLVAttrValueList[i], 2); |
| | | nextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], curValue, 2); |
| | | } |
| | | } |
| | | |
| | | var nextKeys = HorseManager.Instance.specialAttrDic.Keys.ToList(); |
| | | nextKeys.Sort(); |
| | | for (int i = 0; i < specialAttrRect.Length; i++) |
| | | { |
| | | if (i < nextConfig.ClassSpecAttrIDList.Length) |
| | | { |
| | | specialAttrRect[i].SetActive(true); |
| | | var id = nextConfig.ClassSpecAttrIDList[i]; |
| | | specialAttrNameTexts[i].text = PlayerPropertyConfig.Get(id).Name; |
| | | if (i < nextKeys.Count) |
| | | { |
| | | specialAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, |
| | | HorseManager.Instance.specialAttrDic[nextKeys[i]] - nextConfig.ClassSpecAttrValueList[i], 2); |
| | | specialNextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, |
| | | HorseManager.Instance.specialAttrDic[nextKeys[i]], 2); |
| | | } |
| | | else |
| | | { |
| | | specialAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, 0); |
| | | specialNextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(id, nextConfig.ClassSpecAttrValueList[i], 2); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | specialAttrRect[i].SetActive(false); |
| | | } |
| | | } |
| | | |
| | | |
| | | } |
| | | |