| | |
| | | |
| | | private bool isCast = false; |
| | | |
| | | public SkillRecordAction(BattleField _battleField, BattleObject _caster, H0604_tagUseSkillAttack vNetData) |
| | | public SkillRecordAction(BattleField _battleField, BattleObject _caster, H0604_tagUseSkillAttack vNetData, List<GameNetPackBasic> packList) |
| | | : base(RecordActionType.Skill, _battleField, _caster) |
| | | { |
| | | skillBase = SkillFactory.CreateSkill(_caster, vNetData, _battleField); |
| | | skillBase = SkillFactory.CreateSkill(_caster, vNetData, packList, _battleField); |
| | | } |
| | | |
| | | public override bool IsFinished() |