yyl
2026-01-30 66c8ccb8a2ee5355ed7a9fb66b81ef0aad70fee3
Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -29,13 +29,13 @@
        onHit = _onHit;
        if (skillConfig.EffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId, caster.GetRectTransform(), caster.Camp, caster.GetModelScale());
        }
        if (skillConfig.EffectId2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp, caster.teamHero.modelScale);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId2, caster.GetRectTransform(), caster.Camp, caster.GetModelScale());
        }
    }
     }
    public virtual void Run()
    {
@@ -52,7 +52,7 @@
        if (skillConfig.MStartEffectId <= 0)
            return;
        //  中摇固定特效
        caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp, caster.teamHero.modelScale);
        caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.MStartEffectId, caster.GetTransform(), caster.Camp, caster.GetModelScale());
    }
    
    /// <summary>