Main/System/HappyXB/HappyXBModel.cs
@@ -513,11 +513,6 @@ qualityList.Add(3); qualityList.Add(4); } else if (type == (int)HappXBTitle.HeroCallAdvanced) { qualityList.Add(4); qualityList.Add(5); } XBTypeInfo typeInfo = GetXBInfoByType(type); @@ -534,6 +529,12 @@ { if (typeInfo.luckValue < luckList[i]) { if (type == (int)HappXBTitle.HeroCallAdvanced) { //把二维数组里的所有第二个元素组成新列表 qualityList = xbConfig.LuckyItemRateInfo[luckList[i]].Select(x => x[1]).ToList(); qualityList.Sort(); } return luckList[i] - typeInfo.luckValue; } }