Main/System/Battle/BattleFieldFactory.cs
@@ -14,14 +14,17 @@ switch (MapID) { case 1: battleField = new StoryBattleField(); break; case 2: case 1: battleField = new StoryBattleField(); break; case 2: battleField = new StoryBossBattleField(guid); break; default: break; case 30010: battleField = new StoryBoneBattleField(guid); break; default: break; } return battleField;