yyl
2 天以前 68ceec72d78d328f9eaa05fce40caf99fe333ba1
Main/System/Battle/BattleFieldFactory.cs
@@ -14,14 +14,17 @@
        switch (MapID)
        {
           case 1:
              battleField = new StoryBattleField();
              break;
           case 2:
            case 1:
                battleField = new StoryBattleField();
                break;
            case 2:
                battleField = new StoryBossBattleField(guid);
                break;
           default:
              break;
            case 30010:
                battleField = new StoryBoneBattleField(guid);
                break;
            default:
                break;
        }
        return battleField;