Main/System/Battle/Define/BattleDmgInfo.cs
@@ -163,6 +163,10 @@ case ServerDamageType.SelfHarm: convertedAttackTypes |= (int)DamageType.Damage; break; case ServerDamageType.Protected: convertedAttackTypes |= (int)DamageType.Protected; break; case ServerDamageType.BreakArmor: convertedAttackTypes |= (int)DamageType.BreakArmor; @@ -420,6 +424,7 @@ DamageType.SuckHpReverse, DamageType.Parry, DamageType.BreakArmor, DamageType.Protected, }; /// <summary>