yyl
2026-01-21 69fdc58cb97714f856df268f08451f2ba7e5ecf2
Main/System/Arena/ArenaManager.cs
@@ -308,10 +308,10 @@
    //优先取进攻队伍的战力,没有进攻队伍,取主线战力
    public long GetMyFightPower()
    {
        var arenaDefenseTeam = TeamManager.Instance.GetTeam(TeamType.Arena);
        var arenaDefenseTeam = TeamManager.Instance.GetTeam(BattlePreSetType.Arena);
        return arenaDefenseTeam.IsEmpty() || arenaDefenseTeam.GetTeamHeroCount() <= 0 ?
            PlayerDatas.Instance.baseData.FightPower :
            FightPowerManager.Instance.GetTeamFightPower(TeamType.Arena, false);
            FightPowerManager.Instance.GetTeamFightPower(TeamManager.Instance.GetTeamID((int)BattlePreSetType.Arena), false);
    }
}