| | |
| | | //优先取进攻队伍的战力,没有进攻队伍,取主线战力 |
| | | public long GetMyFightPower() |
| | | { |
| | | var arenaDefenseTeam = TeamManager.Instance.GetTeam(TeamType.Arena); |
| | | var arenaDefenseTeam = TeamManager.Instance.GetTeam(BattlePreSetType.Arena); |
| | | return arenaDefenseTeam.IsEmpty() || arenaDefenseTeam.GetTeamHeroCount() <= 0 ? |
| | | PlayerDatas.Instance.baseData.FightPower : |
| | | FightPowerManager.Instance.GetTeamFightPower(TeamType.Arena, false); |
| | | FightPowerManager.Instance.GetTeamFightPower(TeamManager.Instance.GetTeamID((int)BattlePreSetType.Arena), false); |
| | | } |
| | | } |
| | | |