| | |
| | | //阵容布阵 |
| | | public partial class HeroInfo |
| | | { |
| | | public Dictionary<TeamType, KeyValuePair<int, int>> GetTeamTypeShapeTypePositionDict() |
| | | public Dictionary<int, KeyValuePair<int, int>> GetTeamTypeShapeTypePositionDict() |
| | | { |
| | | // 英雄当前所有在的队伍 |
| | | List<int> heroTeams = itemHero.GetUseData(81); |
| | | |
| | | Dictionary<TeamType, KeyValuePair<int, int>> teamTypeShapeTypePositionDict = new Dictionary<TeamType, KeyValuePair<int, int>>(); |
| | | Dictionary<int, KeyValuePair<int, int>> teamTypeShapeTypePositionDict = new Dictionary<int, KeyValuePair<int, int>>(); |
| | | foreach (var teamMsg in heroTeams) |
| | | { |
| | | // 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...] |
| | |
| | | int shapeType = (teamMsg % 10000) / 100; |
| | | int positionIndex = teamMsg % 100; |
| | | |
| | | if (teamTypeShapeTypePositionDict.ContainsKey((TeamType)teamType)) |
| | | if (teamTypeShapeTypePositionDict.ContainsKey(teamType)) |
| | | { |
| | | // 队伍类型相同,更新阵型和位置 |
| | | Debug.LogError("当前英雄拥有两个相同的队伍信息: " + teamType + " " + shapeType + " " + positionIndex + ", hero guid is " + itemHero.guid); |
| | |
| | | { |
| | | // 队伍类型不同,添加新的 |
| | | KeyValuePair<int, int> shapeTypePosition = new KeyValuePair<int, int>(shapeType, positionIndex); |
| | | teamTypeShapeTypePositionDict.Add((TeamType)teamType, shapeTypePosition); |
| | | teamTypeShapeTypePositionDict.Add(teamType, shapeTypePosition); |
| | | } |
| | | } |
| | | |