Main/System/HeroUI/HeroTrainWin.cs
@@ -823,9 +823,9 @@ } } void TeamPosChangeEvent(TeamType teamType) void TeamPosChangeEvent(int teamType) { if (teamType != TeamType.Story) if (teamType != TeamManager.Instance.GetMainTeamID()) return; fightPowerText.text = UIHelper.ReplaceLargeArtNum(hero.CalculateFightPower()); } @@ -895,7 +895,7 @@ } if (!hero.IsInTeamByTeamType(TeamType.Story)) if (!hero.IsInTeamByTeamType(BattlePreSetType.Story)) { return; }