| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | |
| | | using System; |
| | | public class EquipRecordCell : MonoBehaviour |
| | | { |
| | | [SerializeField] EquipRecordItem fromEquip; |
| | | [SerializeField] EquipRecordItem toEquip; |
| | | [SerializeField] ImageEx imgWear; |
| | | [SerializeField] ImageEx imgDecompose; |
| | | public void Display(int index) |
| | | [SerializeField] TextEx txtFightPoint; |
| | | [SerializeField] TextEx txtTime; |
| | | public void Display(int index, List<EquipRecordManager.EquipRecordData> list) |
| | | { |
| | | if (list == null || index >= list.Count || index < 0) |
| | | return; |
| | | var data = list[index]; |
| | | int state = GetState(data); |
| | | if (state == 0) |
| | | { |
| | | fromEquip.SetActive(false); |
| | | toEquip.SetActive(false); |
| | | imgWear.SetActive(false); |
| | | imgDecompose.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | fromEquip.SetActive(state == 1 || state == 2 || state == 3); |
| | | toEquip.SetActive(state == 1); |
| | | imgDecompose.SetActive(state == 2); |
| | | imgWear.SetActive(state == 3); |
| | | fromEquip.Display(state == 1 ? data.oldEquip : data.newEquip); |
| | | toEquip.Display(data.newEquip); |
| | | } |
| | | txtFightPoint.text = StringUtility.Concat("+", UIHelper.ReplaceLargeNum(data.fightPower)); |
| | | txtTime.text = GetTime(data.timestamp); |
| | | } |
| | | |
| | | // 0-不显示 1-交换 2-分解 3-首次穿装备 |
| | | private int GetState(EquipRecordManager.EquipRecordData data) |
| | | { |
| | | if (data == null || data.newEquip == null) |
| | | return 0; |
| | | if (data.oldEquip == null) |
| | | return 3; |
| | | if (data.recordType == (int)EquipRecordManager.EquipOPType.Equip) |
| | | return 1; |
| | | if (data.recordType == (int)EquipRecordManager.EquipOPType.Decompose) |
| | | return 2; |
| | | return 0; |
| | | } |
| | | |
| | | private string GetTime(int timestamp) |
| | | { |
| | | DateTime dateTime = TimeUtility.GetTime((uint)timestamp); |
| | | return dateTime.ToString("MM-dd HH:mm:ss"); |
| | | } |
| | | } |