| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | |
| | | public class EquipRecordWin : UIBase |
| | | { |
| | | [SerializeField] ScrollerController scroller; |
| | | |
| | | [SerializeField] Transform transNo; |
| | | [SerializeField] TextEx txtTip; |
| | | EquipRecordManager manager { get { return EquipRecordManager.Instance; } } |
| | | protected override void OnPreOpen() |
| | | { |
| | | |
| | | scroller.OnRefreshCell += OnRefreshCell; |
| | | CreateScroller(); |
| | | manager.OnUpdateRecordListEvent += OnUpdateRecordListEvent; |
| | | txtTip.text = Language.Get("AutoFight17", manager.maxCnt); |
| | | scroller.lockType = EnhanceLockType.KeepVertical; |
| | | CreateScroller(isSort: true, isjump: true); |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | scroller.OnRefreshCell -= OnRefreshCell; |
| | | manager.OnUpdateRecordListEvent -= OnUpdateRecordListEvent; |
| | | } |
| | | |
| | | private void OnUpdateRecordListEvent() |
| | | { |
| | | CreateScroller(); |
| | | } |
| | | |
| | | private void OnRefreshCell(ScrollerDataType type, CellView cell) |
| | | { |
| | | var _cell = cell.GetComponent<EquipRecordCell>(); |
| | | _cell?.Display(cell.index); |
| | | _cell?.Display(cell.index, list); |
| | | } |
| | | private void CreateScroller() |
| | | List<EquipRecordManager.EquipRecordData> list; |
| | | |
| | | private void CreateScroller(bool isSort = false, bool isjump = false) |
| | | { |
| | | scroller.Refresh(); |
| | | |
| | | for (int i = 0; i < 20; i++) |
| | | list = manager.GetRecordList(isSort); |
| | | bool isNullOrEmpty = list.IsNullOrEmpty(); |
| | | transNo.SetActive(isNullOrEmpty); |
| | | if (!isNullOrEmpty) |
| | | { |
| | | scroller.AddCell(ScrollerDataType.Header, i); |
| | | for (int i = list.Count - 1; i >= 0; i--) |
| | | { |
| | | scroller.AddCell(ScrollerDataType.Header, i); |
| | | } |
| | | } |
| | | scroller.Restart(); |
| | | if (isjump) |
| | | { |
| | | scroller.JumpIndex(0); |
| | | } |
| | | |
| | | } |
| | | } |