| | |
| | | |
| | | public class MinggeManager : GameSystemManager<MinggeManager> |
| | | { |
| | | public int tyItemID; //推演物品ID |
| | | public int qlItemID; //祈灵物品ID |
| | | public int[] minggeItemTypeList; //可携带意象的卦玉类型列表 |
| | | public int[] minggeSkillTypeIDList; //意向效果技能TypeID列表 |
| | | |
| | | public override void Init() |
| | | { |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize; |
| | | ParseConfig(); |
| | | } |
| | | |
| | | public override void Release() |
| | |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize; |
| | | } |
| | | |
| | | |
| | | void ParseConfig() |
| | | { |
| | | var config = FuncConfigConfig.Get("MinggeCfg"); |
| | | tyItemID = int.Parse(config.Numerical2); |
| | | qlItemID = int.Parse(config.Numerical3); |
| | | |
| | | config = FuncConfigConfig.Get("MinggeTY"); |
| | | minggeItemTypeList = JsonMapper.ToObject<int[]>(config.Numerical4); |
| | | minggeSkillTypeIDList = JsonMapper.ToObject<int[]>(config.Numerical5); |
| | | |
| | | } |
| | | |
| | | private void OnBeforePlayerDataInitialize() |
| | | { |
| | | } |