| | |
| | | } |
| | | else |
| | | { |
| | | BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject.ObjID, skillConfig.EffectId, battleObject.heroRectTrans, battleObject.Camp); |
| | | BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject, skillConfig.EffectId, battleObject.heroRectTrans, battleObject.Camp); |
| | | effectDict.Add(skillConfig.EffectId, effect); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | effectDict = new Dictionary<int, BattleEffectPlayer>(); |
| | | BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject.ObjID, skillConfig.EffectId, battleObject.heroRectTrans, battleObject.Camp); |
| | | BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr.PlayEffect(battleObject, skillConfig.EffectId, battleObject.heroRectTrans, battleObject.Camp); |
| | | effectDict.Add(skillConfig.EffectId, effect); |
| | | buffEffectDict.Add(vNetData.BuffID, effectDict); |
| | | } |