| | |
| | | onHit = _onHit; |
| | | if (skillConfig.EffectId > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.heroRectTrans, caster.Camp); |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId, caster.heroRectTrans, caster.Camp); |
| | | } |
| | | if (skillConfig.EffectId2 > 0) |
| | | { |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp); |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp); |
| | | } |
| | | } |
| | | |
| | |
| | | if (skillConfig.MStartEffectId <= 0) |
| | | return; |
| | | // 中摇固定特效 |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp); |
| | | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp); |
| | | } |
| | | |
| | | /// <summary> |