Main/System/BattlePass/BattlePassManager.Common.cs
@@ -75,6 +75,13 @@ totalValue = MainLevelConfig.GetPassedLevel(); break; } case BattlePassType.DJG: { WarlordPavilionManager.Instance.TryGetHistoryMaxFinishProgress(out int layerNum, out int levelNum); //通关 totalValue = layerNum*100 + levelNum; break; } } if (HasAnyAward(_type, totalValue))