Main/System/Battle/SkillEffect/NoEffect.cs
@@ -52,6 +52,10 @@ { caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp); } if (skillConfig.ExplosionEffect4 > 0) { caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp); } } onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());