|  |  | 
 |  |  |     public async UniTask Initialize() | 
 |  |  |     { | 
 |  |  |         await Co_LoadMainfestFile("audio"); | 
 |  |  |         await Co_LoadMainfestFile("video"); | 
 |  |  |         // await Co_LoadMainfestFile("video"); | 
 |  |  |         await Co_LoadMainfestFile("mobeffectshader"); | 
 |  |  |         await Co_LoadMainfestFile("config"); | 
 |  |  |         // await Co_LoadMainfestFile("config"); | 
 |  |  |         await Co_LoadMainfestFile("maps"); | 
 |  |  |         await Co_LoadMainfestFile("ui"); | 
 |  |  |  | 
 |  |  | 
 |  |  |  | 
 |  |  |         var isBuiltin = assetBundleName.Contains("builtin"); | 
 |  |  |         string _path = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName); | 
 |  |  |         Debug.LogFormat("Sync_LoadAssetBundle(): {0} => {1}", assetBundleName, _path); | 
 |  |  |  | 
 |  |  |         AssetBundle _assetBundle = AssetBundle.LoadFromFile(_path); | 
 |  |  |  | 
 |  |  |         CacheAssetBundle(assetBundleName, _assetBundle); |