Main/System/HeroUI/HeroUIManager.Collect.cs
@@ -71,6 +71,8 @@ foreach (var heroID in heroIDs) { HeroConfig heroConfig = HeroConfig.Get(heroID); if (heroConfig.PlayerCanUse == 0) continue; if (!heroCollectDict.ContainsKey(heroConfig.Quality)) { heroCollectDict[heroConfig.Quality] = new List<int>();