|  |  | 
 |  |  |                     vNetpack = PackageRegedit.TransPack(socketType, cmd, vPackBytes); | 
 |  |  |                     if (vNetpack != null) | 
 |  |  |                     { | 
 |  |  |                         if (Launch.Instance.EnableNetLog) | 
 |  |  |                         { | 
 |  |  |                             Debug.LogFormat("收包:{0}", vNetpack.GetType().Name); | 
 |  |  |                         } | 
 |  |  |                         // if (Launch.Instance.EnableNetLog) | 
 |  |  |                         // { | 
 |  |  |                         //     Debug.LogFormat("收包:{0}", vNetpack.GetType().Name); | 
 |  |  |                         // } | 
 |  |  |                         m_LastPackageTime = DateTime.Now; | 
 |  |  |                         GameNetSystem.Instance.PushPackage(vNetpack, this.socketType); | 
 |  |  |                         isRegist = true; | 
 |  |  | 
 |  |  |             return; | 
 |  |  |         } | 
 |  |  |  | 
 |  |  |         if (Launch.Instance.EnableNetLog) | 
 |  |  |         { | 
 |  |  |             Debug.LogFormat("发包:{0}", protocol.GetType().Name); | 
 |  |  |         } | 
 |  |  |         // if (Launch.Instance.EnableNetLog) | 
 |  |  |         // { | 
 |  |  |         //     Debug.LogFormat("发包:{0}", protocol.GetType().Name); | 
 |  |  |         // } | 
 |  |  |  | 
 |  |  |         if (protocol.combineBytes == null) | 
 |  |  |         { |