|  |  |  | 
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|  |  |  | using UnityEngine; | 
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|  |  |  | using System.Collections; | 
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|  |  |  | using UnityEngine; | 
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|  |  |  | using System.Collections.Generic; | 
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|  |  |  | using Cysharp.Threading.Tasks; | 
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|  |  |  | using System; | 
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|  |  |  | using UnityEngine.U2D; | 
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|  |  |  | using LitJson; | 
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|  |  |  | using System.IO; | 
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|  |  |  | using UnityEngine.Networking; | 
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|  |  |  | using UnityEngine.Video; | 
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|  |  |  | using System.Reflection; | 
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|  |  |  | using Spine.Unity; | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | {typeof(Material), "mat"}, | 
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|  |  |  | {typeof(VideoClip), "mp4"}, | 
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|  |  |  | {typeof(SpriteAtlas), "spriteatlasv2"}, | 
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|  |  |  | {typeof(SkeletonDataAsset), "asset"}, | 
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|  |  |  | }; | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | T asset = null; | 
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|  |  |  |  | 
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|  |  |  | var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/"); | 
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|  |  |  | path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", ""); | 
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|  |  |  | if (AssetSource.uiFromEditor) | 
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|  |  |  | if (!AssetSource.isUseAssetBundle) | 
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|  |  |  | { | 
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|  |  |  | #if UNITY_EDITOR | 
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|  |  |  | asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path); | 
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|  |  |  | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | return asset; | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | public string[] LoadConfig(string name) | 
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|  |  |  | { | 
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|  |  |  | string path = string.Empty; | 
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|  |  |  | #if UNITY_EDITOR | 
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|  |  |  | if (!AssetSource.isUseAssetBundle) | 
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|  |  |  | { | 
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|  |  |  | path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt"; | 
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|  |  |  | } | 
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|  |  |  | else | 
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|  |  |  | #endif | 
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|  |  |  | { | 
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|  |  |  | path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt"); | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | return File.ReadAllLines(path); | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | private Sprite LoadSprite(string atlasName, string spriteName) | 
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|  |  |  | 
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|  |  |  | { | 
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|  |  |  | var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/"); | 
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|  |  |  |  | 
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|  |  |  | if (AssetSource.uiFromEditor) | 
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|  |  |  | if (!AssetSource.isUseAssetBundle) | 
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|  |  |  | { | 
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|  |  |  | #if UNITY_EDITOR | 
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|  |  |  | var asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path); | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  | public void UnloadAsset(string assetBundleName, string assetName) | 
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|  |  |  | { | 
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|  |  |  | if (AssetSource.uiFromEditor) | 
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|  |  |  | if (!AssetSource.isUseAssetBundle) | 
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|  |  |  | return; | 
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|  |  |  |  | 
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|  |  |  | AssetBundleUtility.Instance.UnloadAsset(assetBundleName, assetName); | 
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|  |  |  |  | 
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|  |  |  | public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice) | 
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|  |  |  | { | 
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|  |  |  | if (AssetSource.uiFromEditor) | 
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|  |  |  | if (!AssetSource.isUseAssetBundle) | 
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|  |  |  | return; | 
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|  |  |  | AssetBundleUtility.Instance.UnloadAssetBundle(assetBundleName, unloadAllLoadedObjects, includeDependenice); | 
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|  |  |  | } | 
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