| | |
| | | using System.Text; |
| | | using UnityEngine; |
| | | using System.Linq; |
| | | using System.Xml.Linq; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine.UI; |
| | | |
| | |
| | | } |
| | | |
| | | // 基于itemColor 下,ColorEx做二级区分 |
| | | public static void SetItemBackGround(this Image _image, int itemColor, int ColorEx = 0) |
| | | public static void SetItemBackGround(this Image _image, int itemColor) |
| | | { |
| | | if (_image == null) |
| | | { |
| | | return; |
| | | } |
| | | _image.SetSprite(string.Format("Common_Public_ItemColor{0}{1}", itemColor, ColorEx)); |
| | | _image.SetSprite($"ItemBG{itemColor}"); |
| | | } |
| | | /// <summary> |
| | | /// 剩余时间 |
| | |
| | | } |
| | | else if (num >= M) |
| | | { |
| | | return StringUtility.Contact(numto2Decimals(num / M).ToString("0.##"), Language.Get("L1070")); |
| | | return StringUtility.Contact(numto2Decimals(num / M).ToString("0.#"), Language.Get("L1070")); |
| | | } |
| | | else if (num >= K) |
| | | { |
| | | return StringUtility.Contact(numto2Decimals(num / K).ToString("0.##"), Language.Get("L1071")); |
| | | return StringUtility.Contact(numto2Decimals(num / K).ToString("0.#"), Language.Get("L1071")); |
| | | } |
| | | else |
| | | { |
| | | return numto2Decimals(num).ToString("0.##"); |
| | | return numto2Decimals(num).ToString("0.#"); |
| | | } |
| | | } |
| | | |
| | |
| | | } |
| | | else if (num >= M) |
| | | { |
| | | return StringUtility.Contact(numto2Decimals(num / M).ToString("0.##"),"m"); |
| | | return StringUtility.Contact(numto2Decimals(num / M).ToString("0.#"), "m"); |
| | | } |
| | | else if (num >= K) |
| | | { |
| | | return StringUtility.Contact(numto2Decimals(num / K).ToString("0.##"), "k"); |
| | | return StringUtility.Contact(numto2Decimals(num / K).ToString("0.#"), "k"); |
| | | } |
| | | else |
| | | { |
| | | return numto2Decimals(num).ToString("0.##"); |
| | | return numto2Decimals(num).ToString("0.#"); |
| | | } |
| | | } |
| | | |
| | |
| | | |
| | | public static readonly Color s_NavyBrown = new Color32(110, 76, 49, 255);//6e4c31 |
| | | public static readonly Color s_Black = new Color32(0, 0, 0, 255); |
| | | public static readonly Color s_NavyYellow = new Color32(255, 239, 71, 255); |
| | | public static readonly Color s_NavyYellow = new Color32(242, 238, 2, 255); //f2ee02 |
| | | public static readonly Color s_LightGreen = new Color32(42, 227, 55, 255);//2ae337 |
| | | public static readonly Color s_LightWhite = new Color32(245, 246, 230, 255); //f5f6e6 |
| | | public static readonly Color s_Gray = new Color32(187, 187, 187, 255); //bbbbbb |
| | | public static readonly Color s_Gray = new Color32(132, 121, 123, 255); //84797b |
| | | public static readonly Color s_Gold = new Color32(255, 239, 71, 255);//ffef47 |
| | | public static readonly Color s_EarthYellow = new Color32(248, 152, 59, 255);//f8983b |
| | | |
| | |
| | | // return name; |
| | | // } |
| | | |
| | | //物品 各功能品质 |
| | | public static Color GetUIColorByFunc(int itemColor, bool bright = false) |
| | | { |
| | | return GetUIColor(itemColor + 1, bright); |
| | | } |
| | | |
| | | |
| | | //对应品质(树);物品 各功能品质从2开始 用GetUIColorByFunc |
| | | public static Color GetUIColor(int itemColor, bool bright = false) |
| | | { |
| | | switch (itemColor) |
| | |
| | | case 11: |
| | | return GetUIColor(TextColType.itembuxiu, bright); |
| | | case 12: |
| | | return GetUIColor(TextColType.itemyonghen, bright); |
| | | return GetUIColor(TextColType.itemyonghen, bright); |
| | | |
| | | |
| | | } |
| | |
| | | case TextColType.None: |
| | | case TextColType.White: |
| | | return bright ? s_BrightWhiteColor : s_DarkWhiteColor; // s_BrightWhiteColor 是亮底灰色 |
| | | case TextColType.Blue: |
| | | return bright ? s_BrightBlueColor : s_DarkBlueColor; |
| | | case TextColType.Purple: |
| | | return bright ? s_BrightPurpleColor : s_DarkPurpleColor; |
| | | case TextColType.Orange: |
| | | return bright ? s_BrightOrangeColor : s_DarkOrangeColor; |
| | | case TextColType.titleSelectColor: |
| | | return new Color32(127, 65, 57, 255); |
| | | case TextColType.titleUnSelectColor: |
| | | return new Color32(110, 92, 96, 255); |
| | | case TextColType.Red: |
| | | return bright ? s_BrightRedColor : s_DarkRedColor; |
| | | case TextColType.Pink: |
| | |
| | | return s_BrightGreenColor; |
| | | case TextColType.Black: |
| | | return s_Black; |
| | | case TextColType.lightYellow: //浅黄色 |
| | | return new Color32(252, 237, 185, 255); |
| | | case TextColType.NavyYellow: |
| | | return s_NavyYellow; |
| | | case TextColType.LightGreen: |
| | |
| | | return bright ? s_BrightWhiteColor : s_DarkWhiteColor; |
| | | } |
| | | |
| | | //对应品质(树);物品 各功能品质从2开始 用GetUIOutlineColorByFunc |
| | | public static Color GetUIOutlineColor(int quality) |
| | | { |
| | | return GetUIOutlineColor((QualityTextColType)quality); |
| | | } |
| | | |
| | | //描边颜色,对应品质 |
| | | //物品 各功能品质 |
| | | public static Color GetUIOutlineColorByFunc(int quality) |
| | | { |
| | | return GetUIOutlineColor((QualityTextColType)(quality + 1)); |
| | | } |
| | | |
| | | //描边颜色,对应品质(树) |
| | | public static Color GetUIOutlineColor(QualityTextColType type) |
| | | { |
| | | switch (type) |
| | | { |
| | | case QualityTextColType.itemcucao: |
| | | // 2d2d2d 粗糙 |
| | | return new Color32(45, 45, 45, 255); |
| | | return new Color32(45, 45, 45, 128); |
| | | case QualityTextColType.itemputong: |
| | | // 424242 普通 |
| | | return new Color32(66, 66, 66, 255); |
| | | return new Color32(66, 66, 66, 128); |
| | | case QualityTextColType.itemjingliang: |
| | | // 172543 精良 |
| | | return new Color32(23, 37, 67, 255); |
| | | return new Color32(23, 37, 67, 128); |
| | | case QualityTextColType.itemxiyou: |
| | | // 2a0f30 稀有 |
| | | return new Color32(42, 15, 48, 255); |
| | | return new Color32(42, 15, 48, 128); |
| | | case QualityTextColType.itemshishi: |
| | | // 4a2f00 史诗 |
| | | return new Color32(74, 47, 0, 255); |
| | | return new Color32(74, 47, 0, 128); |
| | | case QualityTextColType.itemchuanqi: |
| | | // 451800 传奇 |
| | | return new Color32(69, 24, 0, 255); |
| | | return new Color32(69, 24, 0, 128); |
| | | case QualityTextColType.itemshenhua: |
| | | // 510000 神话 |
| | | return new Color32(81, 0, 0, 255); |
| | | return new Color32(81, 0, 0, 128); |
| | | case QualityTextColType.itemwuxia: |
| | | // 43003e 无瑕 |
| | | return new Color32(67, 0, 62, 255); |
| | | return new Color32(67, 0, 62, 128); |
| | | case QualityTextColType.itemanjin: |
| | | // 6f4401 暗金 |
| | | return new Color32(111, 68, 1, 255); |
| | | return new Color32(111, 68, 1, 128); |
| | | case QualityTextColType.itemjueyi: |
| | | // 203995 绝艺 |
| | | return new Color32(32, 57, 149, 255); |
| | | return new Color32(32, 57, 149, 128); |
| | | case QualityTextColType.itemyuanzu: |
| | | // 461f5d 元祖 |
| | | return new Color32(70, 31, 93, 255); |
| | | return new Color32(70, 31, 93, 128); |
| | | case QualityTextColType.itembuxiu: |
| | | // 2e3975 不朽 |
| | | return new Color32(46, 57, 117, 255); |
| | | return new Color32(46, 57, 117, 128); |
| | | case QualityTextColType.itemyonghen: |
| | | // 5d1d52 永恒 |
| | | return new Color32(93, 29, 82, 255); |
| | | return new Color32(93, 29, 82, 128); |
| | | case QualityTextColType.red: |
| | | return s_BrightRedColor; |
| | | } |
| | | return new Color32(0, 0, 0, 255); |
| | | return new Color32(0, 0, 0, 128); |
| | | } |
| | | |
| | | private static Regex m_TextColorRegex = new Regex("<color=#[0-9a-zA-Z]+>(.*)</color>", RegexOptions.Singleline); |
| | | |
| | | public static string AppendColor(TextColType type, string msg, bool bright = false) |
| | | { |
| | | if (m_TextColorRegex.IsMatch(msg) && msg.ToLower().StartsWith("<color=#") |
| | | && msg.ToLower().EndsWith("</color>")) |
| | | { |
| | | Match match = m_TextColorRegex.Match(msg); |
| | | msg = match.Groups[1].Value; |
| | | } |
| | | // if (m_TextColorRegex.IsMatch(msg) && msg.ToLower().StartsWith("<color=#") |
| | | // && msg.ToLower().EndsWith("</color>")) |
| | | // { |
| | | // Match match = m_TextColorRegex.Match(msg); |
| | | // msg = match.Groups[1].Value; |
| | | // } |
| | | switch (type) |
| | | { |
| | | case TextColType.None: |
| | | case TextColType.White: |
| | | return StringUtility.Contact("<color=#", bright ? "686868" : "f7f7f7", ">", msg, "</color>"); |
| | | case TextColType.Blue: |
| | | return StringUtility.Contact("<color=#", bright ? "006be3" : "31cefb", ">", msg, "</color>"); |
| | | case TextColType.Purple: |
| | | return StringUtility.Contact("<color=#", bright ? "da48d5" : "ec4bf6", ">", msg, "</color>"); |
| | | case TextColType.Orange: |
| | | return StringUtility.Contact("<color=#", bright ? "ff6701" : "f8983b", ">", msg, "</color>"); |
| | | case TextColType.titleSelectColor: |
| | | return StringUtility.Contact("<color=#7F4139>", msg, "</color>"); |
| | | case TextColType.titleUnSelectColor: |
| | | return StringUtility.Contact("<color=#6E5C60>", msg, "</color>"); |
| | | case TextColType.Red: |
| | | return StringUtility.Contact("<color=#", bright ? "ea261e" : "ea261e", ">", msg, "</color>"); |
| | | case TextColType.Pink: |
| | |
| | | case TextColType.LightGreen: |
| | | return StringUtility.Contact("<color=#", "8ddc11", ">", msg, "</color>"); |
| | | case TextColType.Gray: |
| | | return StringUtility.Contact("<color=#", "686868", ">", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#", "84797b", ">", msg, "</color>"); |
| | | case TextColType.lightYellow: |
| | | return StringUtility.Contact("<color=#", "fcedb9", ">", msg, "</color>"); |
| | | case TextColType.NavyYellow: |
| | | return StringUtility.Contact("<color=#", "f2ee02", ">", msg, "</color>"); |
| | | } |
| | | return msg; |
| | | } |
| | |
| | | { |
| | | switch (itemColor) |
| | | { |
| | | |
| | | case 0: |
| | | return AppendColor(TextColType.Gray, msg, bright); |
| | | case 1: |
| | | return AppendColor(TextColType.White, msg, bright); |
| | | case 2: |
| | | return AppendColor(TextColType.Blue, msg, bright); |
| | | return AppendColor(TextColType.itemjingliang, msg, bright); |
| | | case 3: |
| | | return AppendColor(TextColType.Purple, msg, bright); |
| | | return AppendColor(TextColType.itemxiyou, msg, bright); |
| | | case 4: |
| | | return AppendColor(TextColType.Orange, msg, bright); |
| | | return AppendColor(TextColType.itemshishi, msg, bright); |
| | | case 5: |
| | | return AppendColor(TextColType.Red, msg, bright); |
| | | return AppendColor(TextColType.itemchuanqi, msg, bright); |
| | | case 6: |
| | | return AppendColor(TextColType.itemshenhua, msg, bright); |
| | | case 7: |
| | | return AppendColor(TextColType.itemwuxia, msg, bright); |
| | | case 8: |
| | | return AppendColor(TextColType.Pink, msg, bright); |
| | | return AppendColor(TextColType.itemanjin, msg, bright); |
| | | case 9: |
| | | return AppendColor(TextColType.Green, msg, bright); |
| | | return AppendColor(TextColType.itemjueyi, msg, bright); |
| | | case 10: |
| | | return AppendColor(TextColType.itemyuanzu, msg, bright); |
| | | case 11: |
| | | return AppendColor(TextColType.itembuxiu, msg, bright); |
| | | case 12: |
| | | return AppendColor(TextColType.itemyonghen, msg, bright); |
| | | |
| | | } |
| | | return msg; |
| | | } |
| | | |
| | | |
| | | |
| | | public static Color GetPropertyColor(int property) |
| | | { |
| | |
| | | //幻境阁积分 |
| | | return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default43); |
| | | } |
| | | case 51: |
| | | { |
| | | //武将招募积分 |
| | | return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default44); |
| | | } |
| | | case 98: |
| | | { |
| | | //过期型代金券 |