| | |
| | | |
| | | public bool IsPlaying() |
| | | { |
| | | return currentRecordAction != null || recordActionQueue.Count > 0 || immediatelyActionList.Count > 0; |
| | | bool isPlaying = currentRecordAction != null || recordActionQueue.Count > 0 || immediatelyActionList.Count > 0; |
| | | //BattleDebug.LogError("IsPlaying " + isPlaying + " currentRecordAction " + (currentRecordAction != null) + " recordActionQueue.Count " + recordActionQueue.Count + " immediatelyActionList.Count " + immediatelyActionList.Count); |
| | | return isPlaying; |
| | | } |
| | | |
| | | public void PlayRecord(RecordAction recordAction) |