yyl
9 天以前 70f865f03204dcc2bc0a9ecc9804f35e5b7625b3
Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -19,7 +19,7 @@
    public void InitBuiltInAsset()
    {
        var path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName("builtin"), "_assetbundle"), false);
        var path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Concat(AssetVersionUtility.EncodeFileName("builtin"), "_assetbundle"), false);
        var assetBundle = AssetBundle.LoadFromFile(path);
        if (assetBundle == null)
        {
@@ -51,7 +51,7 @@
        // CloseAllIgnoreWindowConfig.Release();
        UnloadAssetBundle("builtin/scriptableobjects", true, false);
        var path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName("builtin"), "_assetbundle"), false);
        var path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Concat(AssetVersionUtility.EncodeFileName("builtin"), "_assetbundle"), false);
        var assetBundle = AssetBundle.LoadFromFile(path);
        if (assetBundle == null)
        {
@@ -99,11 +99,12 @@
    public async UniTask Initialize()
    {
        await UniTask.Delay(200);
        await Co_LoadMainfestFile("audio");
        // await Co_LoadMainfestFile("video");
        await Co_LoadMainfestFile("mobeffectshader");
        // await Co_LoadMainfestFile("config");
        // await Co_LoadMainfestFile("maps");
        await Co_LoadMainfestFile("config");
        await Co_LoadMainfestFile("maps");
        await Co_LoadMainfestFile("ui");
        await Co_LoadAssetBundle(ResourcesPath.windowFileBundleName);
@@ -115,7 +116,7 @@
    private async UniTask Co_LoadMainfestFile(string _category)
    {
        var path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName(_category), "_assetbundle"), false);
        var path = AssetVersionUtility.GetAssetFilePath(StringUtility.Concat(AssetVersionUtility.EncodeFileName(_category), "_assetbundle"), false);
        var _assetBundle = AssetBundle.LoadFromFile(path);
        if (_assetBundle == null)
@@ -369,7 +370,11 @@
    public UnityEngine.Object Sync_LoadAsset(string assetBundleName, string assetName, Type _type = null)
    {
        if (string.IsNullOrEmpty(assetName))
        {
            Debug.LogErrorFormat("Sync_LoadAsset(): {0}, 出现错误 => 存入的AssetName为null. ", assetName);
            return null;
        }
#if UNITY_5||UNITY_5_3_OR_NEWER
        assetBundleName = assetBundleName.ToLower();
#endif
@@ -496,7 +501,7 @@
#if UNITY_5||UNITY_5_3_OR_NEWER
        assetBundleName = assetBundleName.ToLower();
#endif
        string _assembleName = StringUtility.Contact(assetBundleName, "@", assetName);
        string _assembleName = StringUtility.Concat(assetBundleName, "@", assetName);
        if (JudgeExistAsset(assetBundleName, assetName) == false)
        {
@@ -672,7 +677,7 @@
        m_AssetDict[assetBundleName][assetName] = asset;
        string _assembleName = StringUtility.Contact(assetBundleName, "@", assetName);
        string _assembleName = StringUtility.Concat(assetBundleName, "@", assetName);
        if (m_AssetInfoDict.ContainsKey(_assembleName) == false)
        {
            AssetInfo _assetInfo = new AssetInfo(assetBundleName, assetName);