Main/System/FirstCharge/FirstChargeManager.cs
@@ -123,6 +123,21 @@ return firstChargeInfoDict.TryGetValue(firstId, out firstChargeData); } //所有的战斗死亡弹首充,置顶在战斗失败界面上即可,若首充充完则无须响应,不会死亡的不需要 public void TryPopWin(string battleName) { if (battleName == null || battleName == string.Empty) return; if (battleName == "TianziBillboradBattleField") return; if (!TryGetUnBuyFirstId(out int firstId)) return; if (!UIManager.Instance.IsOpened<FirstChargeWin>()) { UIManager.Instance.OpenWindow<FirstChargeWin>(); } } public bool TryGetUnBuyFirstId(out int firstId) { firstId = 0;