Main/System/AssetVersion/InGameDownLoad.cs
@@ -169,10 +169,6 @@
        state = State.None;
        // TODO YYL
        TaskManager.Event_MainlineTask -= OnMainTaskChange;
        TaskManager.Event_MainlineTask += OnMainTaskChange;
        PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerLevelChange;
        PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerLevelChange;
    }
@@ -311,8 +307,6 @@
    //所有任务完成
    private void OnDownLoadFinished()
    {
        //  TODO YYL
        TaskManager.Event_MainlineTask -= OnMainTaskChange;
        PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerLevelChange;
        UIManager.Instance.CloseWindow<InGameDownLoadWin>();
@@ -578,19 +572,6 @@
        }
    }
    //主线任务任务状态变更和刷新
    private void OnMainTaskChange(int _taskId, int _state)
    {
        var mainTaskId = TaskManager.Instance.currentMission;
        if (GeneralDefine.inGameDownLoadTaskCheckPoints.Contains(mainTaskId)
            && TaskManager.Instance.currentMissionState == 1)
        {
            if (CheckDominantDownLoad())
            {
                TryDownLoad(Dominant.Whole);
            }
        }
    }
    //获取最大下载任务数
    public int GetMaxTask()