| | |
| | | // TurnNum; // 当前轮次 |
| | | // Len; |
| | | // Msg; //size = Len + |
| | | |
| | | if (State == 4) |
| | | { |
| | | //已经结束并结算 |
| | |
| | | Debug.Log("战斗回合 : " + turnNum + ",状态 " + State); |
| | | } |
| | | |
| | | |
| | | DistributeNextPackage(); |
| | | |
| | | // 做一个Action 通知UI翻下牌子 然后结束Action |
| | | // TurnFightStateAction turnFightStateAction = new TurnFightStateAction(this, turnNum, State, FuncLineID, extendData); |
| | |
| | | { |
| | | obj.motionBase.PlayAnimation(MotionName.run, true); |
| | | RectTransform trans = obj.heroRectTrans; |
| | | tween = trans.DOMove(obj.GetAliasTeamNode().position, 0.5f).SetEase(Ease.Linear); |
| | | trans.anchoredPosition = new Vector2(-800, 0); |
| | | tween = trans.DOAnchorPos(Vector2.zero, 1f).SetEase(Ease.Linear); |
| | | battleTweenMgr.OnPlayTween(tween); |
| | | } |
| | | |