yyl
2025-08-11 7514dbcbb81bcbf8a517d14b0e4ddcf12c27457e
Main/System/Battle/BattleField/BattleField.cs
@@ -229,7 +229,6 @@
        //  TurnNum;    // 当前轮次
        //  Len;
        //  Msg;    //size = Len   +
        if (State == 4)
        {
            //已经结束并结算
@@ -250,7 +249,7 @@
            Debug.Log("战斗回合 : " + turnNum + ",状态 " + State);
        }
        DistributeNextPackage();
        // 做一个Action 通知UI翻下牌子 然后结束Action
        // TurnFightStateAction turnFightStateAction = new TurnFightStateAction(this, turnNum, State, FuncLineID, extendData);
@@ -363,7 +362,8 @@
        {
            obj.motionBase.PlayAnimation(MotionName.run, true);
            RectTransform trans = obj.heroRectTrans;
            tween = trans.DOMove(obj.GetAliasTeamNode().position, 0.5f).SetEase(Ease.Linear);
            trans.anchoredPosition = new Vector2(-800, 0);
            tween = trans.DOAnchorPos(Vector2.zero, 1f).SetEase(Ease.Linear);
            battleTweenMgr.OnPlayTween(tween);
        }