Main/System/Battle/BattleObject/BattleObjMgr.cs
@@ -42,7 +42,7 @@ for (int i = 0; i < teamBase.serverHeroes.Length; i++) { TeamHero teamHero = teamBase.serverHeroes[i]; if (teamHero != null && teamHero.heroId > 0) if (teamHero != null) { BattleObject battleObj = BattleObjectFactory.CreateBattleObject(battleField, posNodeList, teamHero, _Camp); allBattleObjDict.Add(battleObj.ObjID, battleObj);