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| | | public class GuildManager : GameSystemManager<GuildManager>
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| | | {
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| | | // 家族自定义记录类型
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| | | public const int CustomyActionType = 0; //通用
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| | | public const int FamilyActionsType = 15; // 公会记录徽章类型15
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| | | public const int ZBGFamilyActionType = 16; // 珍宝阁记录类型
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| | | public const int GuildBossActionType = 18; //讨伐
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| | | // 申请的公会列表
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| | | private List<int> m_FairyRequesteds = new List<int>();
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| | | // 公会自定义记录附加数据,按类型存储
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| | | public event Action UpdateZhenbaogeEvent;
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| | | public bool isQueryZBGYet = false;
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| | | public float lastZBGStartTime = 0; //过天刷新用
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| | | public const int ZBGFamilyActionType = 16;
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| | | |
| | | //{id:数据} 砍价行为,value1为玩家ID,特殊约定为1时为家族的数据
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| | | public Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction> familyZBGActions = new Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction>();
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| | | public List<int> sortPlayerCut = new List<int>();
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