New file |
| | |
| | | using UnityEngine; |
| | | using System; |
| | | using System.Collections; |
| | | |
| | | namespace EnhancedUI.EnhancedScroller |
| | | { |
| | | /// <summary> |
| | | /// This is the base class that all cell views should derive from |
| | | /// </summary> |
| | | public class EnhancedScrollerCellView : MonoBehaviour |
| | | { |
| | | /// <summary> |
| | | /// The cellIdentifier is a unique string that allows the scroller |
| | | /// to handle different types of cells in a single list. Each type |
| | | /// of cell should have its own identifier |
| | | /// </summary> |
| | | public string cellIdentifier; //当存在不同prefab的时候,就可以用这个identifier来区分 |
| | | |
| | | /// <summary> |
| | | /// The cell index of the cell view |
| | | /// This will differ from the dataIndex if the list is looping |
| | | /// </summary> |
| | | [NonSerialized] |
| | | public int cellIndex;//_activeCellViews中的索引 |
| | | |
| | | [NonSerialized] |
| | | public int index = -1;//_activeCellViews中的索引 |
| | | |
| | | /// <summary> |
| | | /// The data index of the cell view |
| | | /// </summary> |
| | | [NonSerialized] |
| | | public int dataIndex;//非循环模式下和cellIndex相同,循环模式下为当前循环的子物体的索引 |
| | | |
| | | /// <summary> |
| | | /// Whether the cell is active or recycled |
| | | /// </summary> |
| | | [NonSerialized] |
| | | public bool active; |
| | | |
| | | /// <summary> |
| | | /// This method is called by the scroller when the RefreshActiveCellViews is called on the scroller |
| | | /// You can override it to update your cell's view UID |
| | | /// </summary> |
| | | public virtual void RefreshCellView() { }//当主动调用EnhancedScrller类中RefreshActiveCellViews()方法时,会遍历当前处于Active状态的CellVeiw,并调用它们重写的这个方法 |
| | | //这个方法可以用于主动刷新当前处于Active状态的CellVeiw |
| | | |
| | | } |
| | | } |