|  |  | 
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 |  |  | public class PlayerBaseData | 
 |  |  | { | 
 |  |  |     public ushort mainServerMapIdRecord = 0; | 
 |  |  |  | 
 |  |  |     public string AccID;    //_KEY_i_帐号名, 该角色所在的帐号的用户名 | 
 |  |  |     public uint PlayerID;    //_IDT_ | 
 |  |  |     public string PlayerName;    //size = 14 | 
 |  |  | 
 |  |  |     public byte Job;    //职业,  | 
 |  |  |     public ushort LV;    //等级 | 
 |  |  |     public int TitleID; | 
 |  |  |     public uint ExpPoint;    //扩充经验点数 | 
 |  |  |     public uint TotalExp;    //总经验 | 
 |  |  |     public uint ExpPoint;    //扩充经验点数(亿) | 
 |  |  |     public uint TotalExp;    //总经验(小于亿部分) | 
 |  |  |     public ulong curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } } | 
 |  |  |     public uint FamilyId;    //家族 | 
 |  |  |     public string FamilyName;    //家族名称 | 
 |  |  |     public uint diamond;    //仙玉 | 
 |  |  | 
 |  |  |     public string Setting;    //设定 | 
 |  |  |     public byte AttackMode;    //攻击模式 | 
 |  |  |     public byte FBID;    //fb id | 
 |  |  |     public byte realmLevel;    //旧服务端官阶,现项目用于境界 | 
 |  |  |     public byte realmLevel;    //官职 | 
 |  |  |     public byte VIPLv;    //VIP等级 | 
 |  |  |     public uint ExAttr1;    // 协助目标玩家ID,非0变0退出协助 | 
 |  |  |     public uint teamAutoOperateFlag;    //扩展属性2,各项目专用 | 
 |  |  | 
 |  |  |         } | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     public void UpdateData(int temp/*H0102_tagCDBPlayer _serverInfo*/) | 
 |  |  |     public void UpdateData(H0102_tagCDBPlayer _serverInfo) | 
 |  |  |     { | 
 |  |  | //         if (_serverInfo.socketType == ServerType.Main) | 
 |  |  | //         { | 
 |  |  | //             AccID = _serverInfo.AccID; | 
 |  |  | //             PlayerID = _serverInfo.PlayerID; | 
 |  |  | //             PlayerName = _serverInfo.PlayerName.Trim().Replace("\0", ""); | 
 |  |  | //             GMLevel = _serverInfo.GMLevel; | 
 |  |  | //             Job = _serverInfo.Job; | 
 |  |  | //             LV = _serverInfo.LV; | 
 |  |  | //             ExpPoint = _serverInfo.ExpPoint; | 
 |  |  | //             TotalExp = _serverInfo.TotalExp; | 
 |  |  | //             FamilyId = _serverInfo.Family; | 
 |  |  | //             FamilyName = _serverInfo.FamilyName.Trim().Replace("\0", ""); | 
 |  |  | //             diamond = _serverInfo.Gold; | 
 |  |  | //             bindDiamond = _serverInfo.GoldPaper; | 
 |  |  | //             copper = _serverInfo.Silver; | 
 |  |  | //             MapID = _serverInfo.MapID; | 
 |  |  | //             mainServerMapIdRecord = MapID; | 
 |  |  | //             PosX = _serverInfo.PosX; | 
 |  |  | //             PosY = _serverInfo.PosY; | 
 |  |  | //             FreePoint = _serverInfo.FreePoint; | 
 |  |  | //             FreeSkillPoint = _serverInfo.FreeSkillPoint; | 
 |  |  | //             STR = _serverInfo.STR; | 
 |  |  | //             PNE = _serverInfo.PNE; | 
 |  |  | //             PHY = _serverInfo.PHY; | 
 |  |  | //             CON = _serverInfo.CON; | 
 |  |  | //             Setting = _serverInfo.Setting; | 
 |  |  | //             FBID = _serverInfo.FBID; | 
 |  |  | //             ExAttr1 = _serverInfo.ExAttr1; | 
 |  |  | //             teamAutoOperateFlag = _serverInfo.ExAttr2; | 
 |  |  | //             dungeonLineId = (int)_serverInfo.ExAttr3 % 1000; | 
 |  |  | //             dungeonMapId = (int)_serverInfo.ExAttr3 / 1000; | 
 |  |  | //             shield = _serverInfo.ExAttr4; | 
 |  |  | //             CrossServerFlag = _serverInfo.ExAttr5; | 
 |  |  | //             realmLevel = _serverInfo.OfficialRank; | 
 |  |  | //             VIPLv = _serverInfo.VIPLv; | 
 |  |  | //             copperExtend = _serverInfo.ExAttr6; | 
 |  |  | //             sp = _serverInfo.ExAttr7; | 
 |  |  | //             spExtend = _serverInfo.ExAttr8; | 
 |  |  | //             bubbleId = _serverInfo.ExAttr10; | 
 |  |  | //             ExAttr11 = _serverInfo.ExAttr11; | 
 |  |  | //             ExAttr16 = _serverInfo.ExAttr16; | 
 |  |  | //             ServerGroupId = _serverInfo.ExAttr13; | 
 |  |  | //             faction = _serverInfo.Faction; | 
 |  |  | //             coinPointTotal = _serverInfo.ChangeCoinPointTotal; | 
 |  |  | //             equipShowSwitch = _serverInfo.EquipShowSwitch; | 
 |  |  | //             mapRealmSelect = (int)_serverInfo.ExAttr18; | 
 |  |  | //             leaveFamilyTime = (int)_serverInfo.ExAttr19; | 
 |  |  | //             face = (int)_serverInfo.Face; | 
 |  |  | //             facePic = (int)_serverInfo.FacePic;     | 
 |  |  | // } | 
 |  |  | //         else | 
 |  |  | //         { | 
 |  |  | //             PlayerName = _serverInfo.PlayerName.Trim().Replace("\0", ""); | 
 |  |  | //             MapID = _serverInfo.MapID; | 
 |  |  | //             dungeonLineId = (int)_serverInfo.ExAttr3 % 1000; | 
 |  |  | //             dungeonMapId = (int)_serverInfo.ExAttr3 / 1000; | 
 |  |  | //             FBID = _serverInfo.FBID; | 
 |  |  | //             PosX = _serverInfo.PosX; | 
 |  |  | //             PosY = _serverInfo.PosY; | 
 |  |  | //         } | 
 |  |  |  | 
 |  |  | //         if (CrossServerUtility.IsCrossServer()) | 
 |  |  | //         { | 
 |  |  | //             if (_serverInfo.socketType == ServerType.CrossSever) | 
 |  |  | //             { | 
 |  |  | //                 HP = _serverInfo.HP + _serverInfo.HPEx * Constants.ExpPointValue; | 
 |  |  | //                 AttackMode = _serverInfo.AttackMode; | 
 |  |  | //             } | 
 |  |  | //         } | 
 |  |  | //         else | 
 |  |  | //         { | 
 |  |  | //             HP = _serverInfo.HP + _serverInfo.HPEx * Constants.ExpPointValue; | 
 |  |  | //             AttackMode = _serverInfo.AttackMode; | 
 |  |  | //         } | 
 |  |  |         AccID = _serverInfo.AccID.Trim().Replace("\0", ""); | 
 |  |  |         PlayerID = _serverInfo.PlayerID; | 
 |  |  |         PlayerName = _serverInfo.PlayerName.Trim().Replace("\0", ""); | 
 |  |  |         GMLevel = _serverInfo.GMLevel; | 
 |  |  |         Job = _serverInfo.Job; | 
 |  |  |         LV = _serverInfo.LV; | 
 |  |  |         ExpPoint = _serverInfo.ExpPoint; | 
 |  |  |         TotalExp = _serverInfo.TotalExp; | 
 |  |  |         FamilyId = _serverInfo.Family; | 
 |  |  |         FamilyName = _serverInfo.FamilyName.Trim().Replace("\0", ""); | 
 |  |  |         diamond = _serverInfo.Gold; | 
 |  |  |         bindDiamond = _serverInfo.GoldPaper; | 
 |  |  |         copper = _serverInfo.Silver; | 
 |  |  |         MapID = _serverInfo.MapID; | 
 |  |  |         PosX = _serverInfo.PosX; | 
 |  |  |         PosY = _serverInfo.PosY; | 
 |  |  |         FreePoint = _serverInfo.FreePoint; | 
 |  |  |         FreeSkillPoint = _serverInfo.FreeSkillPoint; | 
 |  |  |         STR = _serverInfo.STR; | 
 |  |  |         PNE = _serverInfo.PNE; | 
 |  |  |         PHY = _serverInfo.PHY; | 
 |  |  |         CON = _serverInfo.CON; | 
 |  |  |         Setting = _serverInfo.Setting; | 
 |  |  |         FBID = _serverInfo.FBID; | 
 |  |  |         ExAttr1 = _serverInfo.ExAttr1; | 
 |  |  |         teamAutoOperateFlag = _serverInfo.ExAttr2; | 
 |  |  |         dungeonLineId = (int)_serverInfo.ExAttr3 % 1000; | 
 |  |  |         dungeonMapId = (int)_serverInfo.ExAttr3 / 1000; | 
 |  |  |         shield = _serverInfo.ExAttr4; | 
 |  |  |         CrossServerFlag = _serverInfo.ExAttr5; | 
 |  |  |         realmLevel = _serverInfo.OfficialRank; | 
 |  |  |         VIPLv = _serverInfo.VIPLv; | 
 |  |  |         copperExtend = _serverInfo.ExAttr6; | 
 |  |  |         sp = _serverInfo.ExAttr7; | 
 |  |  |         spExtend = _serverInfo.ExAttr8; | 
 |  |  |         bubbleId = _serverInfo.ExAttr10; | 
 |  |  |         ExAttr11 = _serverInfo.ExAttr11; | 
 |  |  |         ExAttr16 = _serverInfo.ExAttr16; | 
 |  |  |         ServerGroupId = _serverInfo.ExAttr13; | 
 |  |  |         faction = _serverInfo.Faction; | 
 |  |  |         coinPointTotal = _serverInfo.ChangeCoinPointTotal; | 
 |  |  |         equipShowSwitch = _serverInfo.EquipShowSwitch; | 
 |  |  |         mapRealmSelect = (int)_serverInfo.ExAttr18; | 
 |  |  |         leaveFamilyTime = (int)_serverInfo.ExAttr19; | 
 |  |  |         face = (int)_serverInfo.Face; | 
 |  |  |         facePic = (int)_serverInfo.FacePic; | 
 |  |  |  | 
 |  |  | //         if (PlayerDatas.Instance.hero != null) | 
 |  |  | //         { | 
 |  |  | //             PlayerDatas.Instance.hero.ActorInfo.familyID = FamilyId; | 
 |  |  | //             if (CrossServerUtility.IsCrossServer()) | 
 |  |  | //             { | 
 |  |  | //                 if (_serverInfo.socketType == ServerType.CrossSever) | 
 |  |  | //                 { | 
 |  |  | //                     PlayerDatas.Instance.hero.ActorInfo.ResetHp((long)HP); | 
 |  |  | //                 } | 
 |  |  | //             } | 
 |  |  | //             else | 
 |  |  | //             { | 
 |  |  | //                 PlayerDatas.Instance.hero.ActorInfo.ResetHp((long)HP); | 
 |  |  | //             } | 
 |  |  | //         } | 
 |  |  |         HP = _serverInfo.HP + _serverInfo.HPEx * Constants.ExpPointValue; | 
 |  |  |         AttackMode = _serverInfo.AttackMode; | 
 |  |  |  | 
 |  |  |     } | 
 |  |  |  | 
 |  |  |     // 比如跨服数据更新后,玩家回到本服会同步新数据,需更新 | 
 |  |  |     // 部分情况需要服务端非重登情况下同步所有数据 | 
 |  |  |     public void UpdateData(/*HA112_tagMCDBPlayer serverInfo*/) | 
 |  |  |     { | 
 |  |  |         // AccID = serverInfo.AccID; | 
 |  |  | 
 |  |  |         // bindDiamond = serverInfo.GoldPaper; | 
 |  |  |         // copper = serverInfo.Silver; | 
 |  |  |         // MapID = serverInfo.MapID; | 
 |  |  |         // if (serverInfo.socketType == ServerType.Main) | 
 |  |  |         // { | 
 |  |  |         //     mainServerMapIdRecord = MapID; | 
 |  |  |         // } | 
 |  |  |         // PosX = serverInfo.PosX; | 
 |  |  |         // PosY = serverInfo.PosY; | 
 |  |  |         // FreePoint = serverInfo.FreePoint; |