Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
@@ -45,8 +45,8 @@ bulletTrans.anchoredPosition = pos; Vector2 dir = end - start; float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg - 90f; bulletTrans.localRotation = Quaternion.Euler(0, 0, angle); float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg + (caster.Camp == BattleCamp.Red ? 0 : 180); bulletTrans.rotation = Quaternion.Euler(0, 0, angle); if (t >= 1f) {