| | |
| | | bool isHeroFront = funcIsHeroFront(); |
| | | |
| | | int finalSortingOrder = isHeroFront ? |
| | | (isEffectFront ? BattleConst.ActiveHeroActionSortingOrder : BattleConst.ActiveHeroBackSortingOrder) : (isEffectFront ? BattleConst.UnactiveHeroFrontSortingOrder : BattleConst.UnactiveHeroBackSortingOrder); |
| | | (isEffectFront ? BattleConst.ActiveHeroActionSortingOrder + 1 : BattleConst.ActiveHeroBackSortingOrder) : (isEffectFront ? BattleConst.UnactiveHeroFrontSortingOrder : BattleConst.UnactiveHeroBackSortingOrder); |
| | | |
| | | |
| | | blocker.SetSortingOrder(finalSortingOrder); |