Main/System/Battle/BattleObject/BattleObjectLayerMgr.cs
@@ -29,6 +29,11 @@ rendererAdjuster.SetSortingOrder(sortingOrder); } battleObj.heroInfoBar.maxXpGO.SetSortingOrder(sortingOrder + 5); for (int i = 0; i < effectPlayers.Count; i++) { effectPlayers[i]?.ApplySortingOrder(); } } public void AddEffect(BattleEffectPlayer effectPlayer)