yyl
22 小时以前 78a9b0e3a368d2b59fd6559a2be1f50d32040ea0
Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,26 +4,27 @@
public static class SkillEffectFactory
{
    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
    public static SkillEffect CreateSkillEffect(SkillBase skillBase, BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
    {
        switch (skillConfig.effectType)
        {
            case SkillEffectType.Bullet:
                return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
                return new BulletSkillEffect(skillBase,skillConfig, caster, tagUseSkillAttack);
            case SkillEffectType.Direct:
                return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
                return new NormalSkillEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
            // case SkillEffectType.BuffEffect:
            //     return new BuffSkillEffect(skillConfig, caster, targets);
            // case SkillEffectType.StageEffect:
            //     return new StageSkillEffect(skillConfig, caster, targets);
            case SkillEffectType.DOTEffect:
                return new DotSkillEffect(skillConfig, caster, tagUseSkillAttack);
                return new DotSkillEffect(skillBase,skillConfig, caster, tagUseSkillAttack);
            case SkillEffectType.NoEffect:
                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
            case SkillEffectType.None:
                return new NoEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
            default:
                UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
                return new NoEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
                break;
        }
        return null;