Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
@@ -15,7 +15,7 @@ public override void Reset() { base.Reset(); start = WorldToLocalAnchoredPosition(bulletTrans.position); start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset; end = WorldToLocalAnchoredPosition(target.position); duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed; control = (start + end) / 2 + Vector2.up * 100f;